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This re-evaluation of the place of Nemesis in the Roman World shows that the goddess was associated less with the lower classes than with the emperor and state. It also reveals her as particularly connected with the "munus" and "venatio" as the result of a function peculiar to these games.
"Silas Williams is the brilliant geneticist in charge of preparing the U.S. entry into the Olympic Gladiator competition, an internationally sanctioned bloodsport with only one rule: no human DNA is permitted in the design of the entrants. Desperate to maintain America's edge in the upcoming Games, Silas's boss engages an experimental supercomputer to design the genetic code for a gladiator that cannot be beaten. The result is a highly specialized killing machine, its genome never before seen on earth. Not even Silas, with all his genius and experience, can understand the horror he had a hand in making. And no one, he fears, can anticipate the consequences of entrusting the act of creation to a computer's cold logic. Now Silas races to understand what the computer has wrought, aided by a beautiful xenobiologist, Vidonia Joao."--from publisher's description.
In The Games People Play, Robert Ellis constructs a theology around the global cultural phenomenon of modern sport, paying particular attention to its British and American manifestations. Using historical narrative and social analysis to enter the debate on sport as religion, Ellis shows that modern sport may be said to have taken on some of the functions previously vested in organized religion. Through biblical and theological reflection, he presents a practical theology of sport's appeal and value, with special attention to the theological concept of transcendence. Throughout, he draws on original empirical work with sports participants and spectators. The Games People Play addresses issues often considered problematic in theological discussions of sport such as gender, race, consumerism, and the role of the modern media, as well as problems associated with excessive competition and performance-enhancing substances. As Ellis explains, "Sporting journalists often use religious language in covering sports events. Salvation features in many a headline, and talk of moments of redemption is not uncommon. Perhaps, somewhere beyond the cliched hyperbole, there is some theological truth in all this after all."
Professional football in the last half century has been a sport marked by relentless innovation. For fans determined to keep up with the changes that have transformed the game, close examination of the coaching footage is a must. In The Games That Changed the Game, Ron Jaworski—pro football’s #1 game-tape guru—breaks down the film from seven of the most momentous contests of the last fifty years, giving readers a drive-by-drive, play-by-play guide to the evolutionary leaps that define the modern NFL. From Sid Gillman’s development of the Vertical Stretch, which launched the era of wide-open passing offenses, to Bill Belichick’s daring defensive game plan in Super Bowl XXXVI, which enabled his outgunned squad to upset the heavily favored St. Louis Rams and usher in the New England Patriots dynasty, the most cutting-edge concepts come alive again through the recollections of nearly seventy coaches and players. You’ll never watch NFL football the same way again.
When people are at their lowest moment, even touching the bottom, God is their only strength. They must decide to push off by surrendering their own strength and allowing God to bring them through this life of games. (Social Issues)
Playing the Games is a duo of plays focussing on the London 2012 Olympics, it includes: Taking Part by Adam Brace Lucky Henry, a Congolese security guard, has set his sights on representing his country at the 2012 Olympics. Only one problem; he’s a terrible swimmer and his Russian coach wants to fly home on the first day of training. Everyone loves an underdog – think Eddie the Eagle or Eric the Eel. Follow Henry’s journey from deep end straggler to Olympic hopeful as the two men try to fulfil their dreams at the London games. After The Party by Serge Cartwright Sean and Ray are best friends from Stratford. Once a promising DJ double act, now they’re stuck in a rut: 30ish, unemployed but still clinging to a fantasy of making it in the music industry. With a baby on the way and the world about to arrive on their doorstep for London 2012, it could be the perfect opportunity for them to make something of their lives...
This book explores the social and cultural impact of the Olympic Games, examining gender and sport, the inequalities between nations and people and at what the Games offer and how they are changing, in relation to spectacles, spectatorship and culture, including the links between art and sport.
2007 Alan Merriam Prize presented by the Society for Ethnomusicology 2007 PEN/Beyond Margins Book Award Finalist When we think of African American popular music, our first thought is probably not of double-dutch: girls bouncing between two twirling ropes, keeping time to the tick-tat under their toes. But this book argues that the games black girls play —handclapping songs, cheers, and double-dutch jump rope—both reflect and inspire the principles of black popular musicmaking. The Games Black Girls Play illustrates how black musical styles are incorporated into the earliest games African American girls learn—how, in effect, these games contain the DNA of black music. Drawing on interviews, recordings of handclapping games and cheers, and her own observation and memories of gameplaying, Kyra D. Gaunt argues that black girls' games are connected to long traditions of African and African American musicmaking, and that they teach vital musical and social lessons that are carried into adulthood. In this celebration of playground poetry and childhood choreography, she uncovers the surprisingly rich contributions of girls’ play to black popular culture.
“A people’s history of the Olympics.”—New York Times Book Review A Boston Globe Best Book of the Year A Kirkus Reviews Best Nonfiction Book of the Year The Games is best-selling sportswriter David Goldblatt’s sweeping, definitive history of the modern Olympics. Goldblatt brilliantly traces their history from the reinvention of the Games in Athens in 1896 to Rio in 2016, revealing how the Olympics developed into a global colossus and highlighting how they have been buffeted by (and affected by) domestic and international conflicts. Along the way, Goldblatt reveals the origins of beloved Olympic traditions (winners’ medals, the torch relay, the eternal flame) and popular events (gymnastics, alpine skiing, the marathon). And he delivers memorable portraits of Olympic icons from Jesse Owens to Nadia Comaneci, the Dream Team to Usain Bolt.
In this collection, his twenty-fifth book, Joseph Epstein departs from writing about literature and culture to indulge his fondness for the world of sport in all its forms. In these essays and stories on such subjects as saving Joe DiMaggio’s reputation from the clutches of an iconoclastic biographer, marveling at the skills of Michael Jordan, shaking free of an addiction to radio sports talk shows, or contemplating the changing nature of the games he grew up with and played as a boy, Epstein turns writing about sports into an art at once penetrating and highly amusing.
A collection of heartwarming essays captures the childhood memories about the games children play and create in an anthology that features contributions from David Maraniss, David Baldacci, Esther Williams, Jackie Collins, Bill Clinton, Al Roker, Rob Reiner, and many other authors and celebrities. 30,000 first printing.
The interpersonal strategies that surround the act of doing good science--hereafter referred to as scientific game play ing-have received some published attention, and many of the game rules are almost axiomatic among successful prac titioners of science. There is a need, however, to review pe riodically what we know and what we think we know about the art, and to add new insights that become available. This book is a response to that need; it has been written for science practitioners and grandstanders of the 1980s, drawing on in Sights and perceptions gained from victories and defeats of the 1970s. It seems especially important that the strategies and rules of scientific game playing be reviewed critically as we move into the decade of the 1980s, since many of those rules have changed during the 1970s--in fact each recent decade has seen significant changes. The 1950s were expansionist, when sci entific jobs were relatively easy to find, when faculties were expanding, when students were plentiful, and when federal grants were readily available. The 1960s began as a period of stabilization, and then became one of unrest and reexami nation of purpose. The climate was still good; students were v vi PREFACE still abundant, but there was less growth in faculty size, and federal grants reached a plateau. In the 1970s the student population started to decline, and federal funding for research began to dry up.
What do Henry Kissinger, Jack Welch, Condoleezza Rice, and Jon Bon Jovi have in common? They have all reached the top of their respective professions, and they all credit sports for teaching them the lessons that were fundamental to their success. In his years spent interviewing and profiling celebrities, politicians, and top businesspeople, popular sportscaster and Fox & Friends cohost Brian Kilmeade has discovered that nearly everyone shares a love of sports and has a story about how a game, a coach, or a single moment of competition changed his or her life. These vignettes have entertained, surprised, and inspired readers nationwide with their insight into America's most respected and well-known personalities. Kilmeade presents more than seventy stories straight from the men and women themselves and those who were closest to them. From competition to camaraderie, individual achievement to teamwork, failure to success, the world of sports encompasses it all and enriches our lives. The Games Do Count reveals this simple and compelling truth: America's best and brightest haven't just worked hard -- they've played hard -- and the results have been staggering!
"Seldom does one see a game-theoretic approach as carefully applied to the puzzling decisions of 1914. Zagare's theory allows us to understand the beginnings of World War I from a different and unified perspective while also challenging more traditional approaches to international relations." ---Glenn Palmer, Penn State World War I plays a central role in many of the theoretical debates among scholars of international politics. Taking advantage of recent advances in game theory and the latest historiography, Frank Zagare offers a new and provocative interpretation of the events that led to the outbreak of a world war in August 1914. He analyzes key events from Bismarck's surprising decision in 1879 to enter a strategic alliance with Austria-Hungary; to the British attempt to ensure peace; to the German invasion of Belgium and France; and finally, to the escalation that culminated in a full-scale global war. Zagare concludes that, while the war was most certainly unintended, it was in no sense accidental. Along the way, key decision makers in all the pertinent capitals made calculated choices that may have been wrongheaded but that were also rational. Yet, until the very end, the war was not inevitable. There were alternative rational courses that did not necessarily imply conflict. With different leaders or with different policies, the war could have been averted. The Games of July serves not only as an analytical narrative but also as a work of theoretical assessment employing various realist explanations along with a collection of game-theoretic models known as Perfect Deterrence Theory. Frank C. Zagare is Professor of Political Science at the State University of New York, Buffalo.