Stardew Valley Guidebook

Stardew Valley Guidebook
Author: Kari Fry
Publsiher: Unknown
Total Pages: 224
Release: 2016-11-24
ISBN 10: 9781945908927
ISBN 13: 1945908920
Language: EN, FR, DE, ES & NL

Stardew Valley Guidebook Book Review:

Stardew Valley Comic

Stardew Valley Comic
Author: Ryan Novak
Publsiher: Unknown
Total Pages: 329
Release: 2019-11-29
ISBN 10: 9781945908699
ISBN 13: 1945908696
Language: EN, FR, DE, ES & NL

Stardew Valley Comic Book Review:

Stardew Valley Cross Stitch

Stardew Valley Cross Stitch
Author: Gina Coleman
Publsiher: Unknown
Total Pages: 329
Release: 2018-11-15
ISBN 10: 9781945908736
ISBN 13: 1945908734
Language: EN, FR, DE, ES & NL

Stardew Valley Cross Stitch Book Review:

Junimo Coloring Book

Junimo Coloring Book
Author: Anonim
Publsiher: Unknown
Total Pages: 36
Release: 2016-11-23
ISBN 10: 9781945908934
ISBN 13: 1945908939
Language: EN, FR, DE, ES & NL

Junimo Coloring Book Book Review:

Stardew Valley Coloring Book

Moral Combat

Moral Combat
Author: Patrick M. Markey,Christopher J. Ferguson
Publsiher: BenBella Books, Inc.
Total Pages: 256
Release: 2017-03-21
ISBN 10: 1942952996
ISBN 13: 9781942952992
Language: EN, FR, DE, ES & NL

Moral Combat Book Review:

In family rooms across America, millions of children and teenagers are playing video games, such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual guns in their hands. In what sometimes seems like an increasingly violent world, it’s only natural to worry about the effects of all this pixelated gore. But is that concern misplaced? Authors and psychologists Patrick M. Markey and Christopher J. Ferguson say it is. The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn’t supported by the evidence. In fact, unlike the video game–trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers. In reality, most well-adjusted children and teenagers play violent video games, all without ever exhibiting violent behavior in real life. What’s more, spikes in sales of violent games actually correspond to decreased rates of violent crime. If that surprises you, you’re not alone—the national dialogue on games and violence has been hopelessly biased. But that’s beginning to change. Scholars are finding that not only are violent games not one of society’s great evils, they may even be a force for good. In Moral Combat, Markey and Ferguson explore how video games—even the bloodiest—can have a positive impact on everything from social skills to stress, and may even make us more morally sensitive. Tracing the rise of violent games from arcades to online deathmatches, they have spent years on the front lines of the video game debate and now offer a comprehensive overview of the scientific research on gaming. With humor, complete honesty, and extensive research, they separate the myth from the medium. Moral Combat is an irreverent and informative guide to the worries—and wonders—of our violent virtual world.

Playing Nature

Playing Nature
Author: Alenda Y. Chang
Publsiher: U of Minnesota Press
Total Pages: 320
Release: 2019-12-31
ISBN 10: 145296226X
ISBN 13: 9781452962269
Language: EN, FR, DE, ES & NL

Playing Nature Book Review:

A potent new book examines the overlap between our ecological crisis and video games Video games may be fun and immersive diversions from daily life, but can they go beyond the realm of entertainment to do something serious—like help us save the planet? As one of the signature issues of the twenty-first century, ecological deterioration is seemingly everywhere, but it is rarely considered via the realm of interactive digital play. In Playing Nature, Alenda Y. Chang offers groundbreaking methods for exploring this vital overlap. Arguing that games need to be understood as part of a cultural response to the growing ecological crisis, Playing Nature seeds conversations around key environmental science concepts and terms. Chang suggests several ways to rethink existing game taxonomies and theories of agency while revealing surprising fundamental similarities between game play and scientific work. Gracefully reconciling new media theory with environmental criticism, Playing Nature examines an exciting range of games and related art forms, including historical and contemporary analog and digital games, alternate- and augmented-reality games, museum exhibitions, film, and science fiction. Chang puts her surprising ideas into conversation with leading media studies and environmental humanities scholars like Alexander Galloway, Donna Haraway, and Ursula Heise, ultimately exploring manifold ecological futures—not all of them dystopian.

Digital Love

Digital Love
Author: Heidi McDonald
Publsiher: CRC Press
Total Pages: 290
Release: 2017-11-02
ISBN 10: 1351644734
ISBN 13: 9781351644730
Language: EN, FR, DE, ES & NL

Digital Love Book Review:

Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze" in various games; player romance behavior in games; or exploring the ethical ramifications of sexuality in virtual reality and other emerging technologies, this book discusses what players want in video game romance, and how developers can best deliver it.

Music in the Role Playing Game

Music in the Role Playing Game
Author: William Gibbons,Steven Reale
Publsiher: Routledge
Total Pages: 224
Release: 2019-08-06
ISBN 10: 1351253182
ISBN 13: 9781351253185
Language: EN, FR, DE, ES & NL

Music in the Role Playing Game Book Review:

Music in the Role-Playing Game: Heroes & Harmonies offers the first scholarly approach focusing on music in the broad class of video games known as role-playing games, or RPGs. Known for their narrative sophistication and long playtimes, RPGs have long been celebrated by players for the quality of their cinematic musical scores, which have taken on a life of their own, drawing large audiences to live orchestral performances. The chapters in this volume address the role of music in popular RPGs such as Final Fantasy and World of Warcraft, delving into how music interacts with the gaming environment to shape players’ perceptions and engagement. The contributors apply a range of methodologies to the study of music in this genre, exploring topics such as genre conventions around music, differences between music in Japanese and Western role-playing games, cultural representation, nostalgia, and how music can shape deeply personal game experiences. Music in the Role-Playing Game expands the growing field of studies of music in video games, detailing the considerable role that music plays in this modern storytelling medium, and breaking new ground in considering the role of genre. Combining deep analysis with accessible personal accounts of authors’ experiences as players, it will be of interest to students and scholars of music, gaming, and media studies.

Hollow Knight Wanderer s Journal

Hollow Knight   Wanderer s Journal
Author: Team Cherry
Publsiher: Unknown
Total Pages: 329
Release: 2019-06
ISBN 10: 9781945908767
ISBN 13: 1945908769
Language: EN, FR, DE, ES & NL

Hollow Knight Wanderer s Journal Book Review:

Ghost Squad

Ghost Squad
Author: Claribel A. Ortega
Publsiher: Scholastic Inc.
Total Pages: 288
Release: 2020-04-07
ISBN 10: 1338280147
ISBN 13: 9781338280142
Language: EN, FR, DE, ES & NL

Ghost Squad Book Review:

Coco meets Stranger Things with a hint of Ghostbusters in this action-packed supernatural fantasy.

Experimental Games

Experimental Games
Author: Patrick Jagoda
Publsiher: University of Chicago Press
Total Pages: 320
Release: 2020-12-07
ISBN 10: 022663003X
ISBN 13: 9780226630038
Language: EN, FR, DE, ES & NL

Experimental Games Book Review:

In our unprecedentedly networked world, games have come to occupy an important space in many of our everyday lives. Digital games alone engage an estimated 2.5 billion people worldwide as of 2020, and other forms of gaming, such as board games, role playing, escape rooms, and puzzles, command an ever-expanding audience. At the same time, “gamification”—the application of game mechanics to traditionally nongame spheres, such as personal health and fitness, shopping, habit tracking, and more—has imposed unprecedented levels of competition, repetition, and quantification on daily life. Drawing from his own experience as a game designer, Patrick Jagoda argues that games need not be synonymous with gamification. He studies experimental games that intervene in the neoliberal project from the inside out, examining a broad variety of mainstream and independent games, including StarCraft, Candy Crush Saga, Stardew Valley, Dys4ia, Braid, and Undertale. Beyond a diagnosis of gamification, Jagoda imagines ways that games can be experimental—not only in the sense of problem solving, but also the more nuanced notion of problem making that embraces the complexities of our digital present. The result is a game-changing book on the sociopolitical potential of this form of mass entertainment.

The Valley Spirit

The Valley Spirit
Author: Lindsey Wei
Publsiher: Singing Dragon
Total Pages: 224
Release: 2013-01-15
ISBN 10: 0857011065
ISBN 13: 9780857011060
Language: EN, FR, DE, ES & NL

The Valley Spirit Book Review:

A young woman, Lindsey Wei, graduates from high school in America and sets out to find her roots in China, questing for who she is and where her life path belongs. She discovers in herself a skill for martial arts and seeks the hidden knowledge of meditation. After three years of study in various martial styles and unveiling false teachers, she is finally led to the ancient Wudang Mountains. Here she meets a Daoist recluse, Li Shi Fu, who has renounced the world of the 'red dust' and long since retired into an isolated temple to cast oracles and read the stars. The coming together of these two extraordinary characters, master and disciple, begins a spiritual relationship taking the young adept on an unforgettable journey through the light and dark sides of modern China and deep into herself. Battling between earthly desires and heavenly knowledge, she makes the transformation into a dynamic and complete woman. A coming-of-age, personal account, the book describes the lived experiences of a profoundly sincere, bitter yet ultimately liberating female quest. It is written for anyone who ponders the true meaning of Chinese wisdom and the way of the Dao in the hope of discovering a deeper strength within themselves.

Speedrun Science

Speedrun Science
Author: Eric Koziel
Publsiher: Unknown
Total Pages: 329
Release: 2019-04-14
ISBN 10: 9781945908750
ISBN 13: 1945908750
Language: EN, FR, DE, ES & NL

Speedrun Science Book Review:

Mazes for Programmers

Mazes for Programmers
Author: Jamis Buck
Publsiher: Pragmatic Bookshelf
Total Pages: 286
Release: 2015-07-15
ISBN 10: 1680503960
ISBN 13: 9781680503968
Language: EN, FR, DE, ES & NL

Mazes for Programmers Book Review:

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

The C Player s Guide eBook

The C  Player s Guide  eBook
Author: R. B. Whitaker
Publsiher: RB Whitaker
Total Pages: 329
Release: 2012-09-27
ISBN 10: 0985580119
ISBN 13: 9780985580117
Language: EN, FR, DE, ES & NL

The C Player s Guide eBook Book Review:

The Ultimate Mac User Book

The Ultimate Mac User Book
Author: Tetiana Hanchar
Publsiher: Setapp Limited
Total Pages: 496
Release: 2020-03-16
ISBN 10:
ISBN 13:
Language: EN, FR, DE, ES & NL

The Ultimate Mac User Book Book Review:

Master a Mac without jargon and complications. Once you go Mac, you never go back. And if you have this book, you’ll be more than happy to never go back. In The Ultimate Mac User Book, we’ve made a bold attempt to unveil an ideal Mac setup that works for anyone. Whether you’re switching from Windows or want to upgrade your knowledge of macOS, this is for you Here’s what you’ll learn from the book: - The anatomy of Mac’s interface. How to set up your new Mac for years of use. - Basic and advanced shortcuts for all jobs on Mac. - Alternatives to popular Windows apps. - Ready-to-use workflows for writers, designers, developers, students, as well as people of any profession who want to hit new productivity milestones on Mac. - 20 hacks every seasoned Mac user should be using (but only a few actually do) in the bonus chapter. Reliable and intuitive, Macs still require a certain level of tech fluency. The family of Apple’s Macintosh operating systems is very versatile, with tons of features and enhancements built on top of each other. Navigating through all of them can be complicated. Especially if you’re a new user. Especially if you have no time to figure out how things work — you just want them to work. Hope we’ll solve the problem for you with this book.

Making Death Matter

Making Death Matter
Author: Tara Mehrabi
Publsiher: Linköping University Electronic Press
Total Pages: 263
Release: 2016-11-18
ISBN 10: 9176856550
ISBN 13: 9789176856550
Language: EN, FR, DE, ES & NL

Making Death Matter Book Review:

This thesis is a contribution to feminist laboratory studies and a critical engagement with the natural sciences, or more precisely research on the biochemical workings and deadly relations of Alzheimer’s disease emanating from a year of field work in a Drosophila fly lab. The natural sciences have been a point of fascination within the field of gender studies for decades. Such sciences produce knowledge on what gets to count as nature and natural, healthy or sick, normal or not, and they have done it with great societal authority and impact throughout European modernity. However, feminist technoscience scholars argue that science and knowledge is socially produced, and political too. Concepts such as nature, animal, human, body, sex, and life itself are not simply given natural realities but phenomena processed through the naturecultures of the laboratory. Situated within such theoretical and methodological approaches, this thesis wonders how scientific facts about Alzheimer’s disease are made in the lab today. What kinds of realities, bodies and ethico-political concerns are enacted? Who gets to live and who gets to die in everyday laboratory practices? Theoretically, the thesis is grounded, particularly, within Karen Barad’s agential realism and posthumanist performativity, and as such it accounts for human and nonhuman entanglements through which AD is performed in the lab in relational ways. In other words, the thesis explores how AD is enacted in the bodies of transgenic fruit flies (Drosophila melanogaster), as these flies embody the disease, live and die with it. Last but not least, the thesis explores the materialities of death, dying, embodiment and biological waste in a biochemistry lab as constitutive parts of the produced knowledge about AD.

Slime Rancher Slimepedia

Slime Rancher Slimepedia
Author: Anonim
Publsiher: Unknown
Total Pages: 96
Release: 2018-11-22
ISBN 10: 9781945908705
ISBN 13: 194590870X
Language: EN, FR, DE, ES & NL

Slime Rancher Slimepedia Book Review:

Legend of the Hero

Legend of the Hero
Author: Kari Fry
Publsiher: Unknown
Total Pages: 329
Release: 2015-11-23
ISBN 10: 9781945908972
ISBN 13: 1945908971
Language: EN, FR, DE, ES & NL

Legend of the Hero Book Review:

Stardew Valley Piano Collections

Stardew Valley Piano Collections
Author: David Peacock
Publsiher: Unknown
Total Pages: 329
Release: 2018-10-05
ISBN 10: 9781946810045
ISBN 13: 1946810045
Language: EN, FR, DE, ES & NL

Stardew Valley Piano Collections Book Review:

Undertale