Capturing Time Motion

Capturing Time   Motion
Author: Joseph Meehan
Publsiher: Sterling Publishing Company, Inc.
Total Pages: 175
Release: 2010
ISBN 10: 9781600594670
ISBN 13: 1600594670
Language: EN, FR, DE, ES & NL

Capturing Time Motion Book Review:

"Explore the elements of composition, light, and direction that effectively create the illusion of time and motion in a digital image." The author explains how best to create these illusions and guides you through simple yet effective shooting techniques and post processing strategies.--[back cover].

Understanding Motion Capture for Computer Animation and Video Games

Understanding Motion Capture for Computer Animation and Video Games
Author: Alberto Menache
Publsiher: Morgan Kaufmann
Total Pages: 238
Release: 2000
ISBN 10: 9780124906303
ISBN 13: 0124906303
Language: EN, FR, DE, ES & NL

Understanding Motion Capture for Computer Animation and Video Games Book Review:

Motion capture is one of the most talked about and misunderstood technologies in computer animation because of its rocketing popularity and ambiguous implementation. In Understanding Motion Capture for Computer Animation and Video Games , industry insider Alberto Menache tells the complete story of motion capture, examining its technical details as well as its growth as an industry. Menache's narrative voice and in-depth technical discussions allow the reader to not only learn motion capture, but also to understand the reasons behind its successes, failures, and increasing role in blockbuster films, such as Batman Forever and Batman and Robin . With its careful balance between technical analysis and industry trends, Understanding Motion Capture for Computer Animation and Video Games is the first book to explore the controversial art and practice of modern character animation using motion capture.

Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author: Alberto Menache
Publsiher: Elsevier
Total Pages: 276
Release: 2011-01-24
ISBN 10: 9780123814975
ISBN 13: 0123814979
Language: EN, FR, DE, ES & NL

Understanding Motion Capture for Computer Animation Book Review:

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects

Human Motion Understanding Modeling Capture and Animation

Human Motion   Understanding  Modeling  Capture and Animation
Author: Ahmed Elgammal,Bodo Rosenhahn,Reinhard Klette
Publsiher: Springer
Total Pages: 332
Release: 2007-11-15
ISBN 10: 3540757031
ISBN 13: 9783540757030
Language: EN, FR, DE, ES & NL

Human Motion Understanding Modeling Capture and Animation Book Review:

This book constitutes the refereed proceedings of the Second Workshop on Human Motion, HumanMotion 2007, held in Rio de Janeiro, Brazil October 2007 in conjunction with ICCV 2007. The 22 revised full papers presented were carefully reviewed and selected from 38 submissions. The papers are organized in topical sections on motion capture and pose estimation, body and limb tracking and segmentation and activity recognition.

Motion Capture in Performance

Motion Capture in Performance
Author: M. Delbridge
Publsiher: Springer
Total Pages: 94
Release: 2015-03-04
ISBN 10: 1137505818
ISBN 13: 9781137505811
Language: EN, FR, DE, ES & NL

Motion Capture in Performance Book Review:

Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.

Capturing Motion

Capturing Motion
Author: Stephen Dalton
Publsiher: Firefly Books
Total Pages: 192
Release: 2020-10
ISBN 10: 9780228102724
ISBN 13: 0228102723
Language: EN, FR, DE, ES & NL

Capturing Motion Book Review:

In this fascinating book Stephen Dalton takes the reader on a journey, recounting how he started in photography and how he became fascinated with the idea of photographing insects and birds in flight. When Dalton started to combine his interests in nature and photography, no photographer had succeeded in capturing on film a focused image of an animal in midair. There were no digital cameras, no high-speed film, only primitive flash units powered by a heavy car battery. Color film took a week or more to be sent away and processed, too late for Dalton to make adjustments to his camera and flash set-up. There were also no publications to learn from. Dalton describes how persistence, hard work and sheer faith that it could be done pushed him to experiment with a variety of methods. Two years of repeated attempts, an understanding of flight mechanics and insight into the art of photography brought success: he captured a sharply focused image of a barn owl leaving its nest. Dalton had created the art of motion photography. Capturing Motion: My Life in High Speed Nature Photography is part memoir, part adventure story and part scientific explanation, illustrated throughout with Dalton's pioneering photographs. Dalton explains how the photographic equipment of the time worked and takes the reader on his journeys into the English countryside in the 1960s as he searched for subjects. Each attempt could be long and frustrating but success finally came with his image of a barn owl in flight: We employed two cameras set-up side by side in the hide, one containing color film that had to be sent away to Kodak for processing, which took a week, while the other was loaded with black and white film. When the owl took off both cameras recorded two almost identical images. More often than not the negatives revealed that at least one of the flash heads failed to fire, ruining the chance of obtaining the lighting so carefully planned. Even when we managed to obtain an image, the chances were that the wings were not in an attractive position. By now, after three weeks our patience was running thin. Although we had managed to obtain a few indifferent pictures, none of them did justice to the bird and the setting. I decided to struggle on for a few more days. A couple of evenings had passed when out of the blue everything jelled - next morning from out of the developing tank I withdrew a strip of dripping negatives that held the image that had been in my mind's eye for weeks - all four flash lamps had fired and the owl's wings were perfect. Capturing Motion follows the incredible journey of a highly skilled and creative nature photographer inventing an entirely new method. All photographers will enjoy reading about the determination and skill that went into creating a method they use every day in their craft.

Performing for Motion Capture

Performing for Motion Capture
Author: John Dower,Pascal Langdale
Publsiher: Bloomsbury Publishing
Total Pages: 248
Release: 2022-05-05
ISBN 10: 1350211273
ISBN 13: 9781350211278
Language: EN, FR, DE, ES & NL

Performing for Motion Capture Book Review:

Want to be the next Andy Serkis as Gollum in Lord of the Rings? Or Zoe Saldana in Avatar? How about Seth MacFarlane in Ted? Or do you want to star in video games such as Fortnite, Call of Duty or Halo? If so, this book will tell you everything you need to know about acting for motion capture. This is the first book to provide an invaluable resource for the education of the next generation of performers in this exciting medium. Over the last 10 years, a revolution has occurred in digital production - video games have overtaken the film and TV industries in terms of production and revenues. Many video games derive their digital animation from human performance by means of motion and performance capture. Actors such as Andy Serkis and Troy Baker have won critical acclaim for their digital performance in games and film. The book includes contributions from practitioners working across the globe, including: actor Kezia Burrows; software developer Stéphane Dalbera; director Kate Saxon; a group of Japanese games directors; Jeremy Meunier, Head of Motion Capture at Moov studios, Montreal; Marc Morisseau, motion editor for Avatar; and a Chinese Motion Capture suit manufacturer.

Modelling and Motion Capture Techniques for Virtual Environments

Modelling and Motion Capture Techniques for Virtual Environments
Author: Nadia Magnenat-Thalmann,Daniel Thalmann
Publsiher: Springer
Total Pages: 282
Release: 2003-05-20
ISBN 10: 3540493840
ISBN 13: 9783540493846
Language: EN, FR, DE, ES & NL

Modelling and Motion Capture Techniques for Virtual Environments Book Review:

The CAPTECH'98 workshop took place at the University of Geneva on November 26–27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zürich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.

The Mocap Book

The Mocap Book
Author: Ricardo Tobon
Publsiher: Foris Force
Total Pages: 278
Release: 2010
ISBN 10: 0615293069
ISBN 13: 9780615293066
Language: EN, FR, DE, ES & NL

The Mocap Book Book Review:

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation
Author: Pubudu N. Pathirana,Saiyi Li,Yee Siong Lee,Trieu Pham
Publsiher: John Wiley & Sons
Total Pages: 240
Release: 2021-05-20
ISBN 10: 1119515211
ISBN 13: 9781119515210
Language: EN, FR, DE, ES & NL

Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation Book Review:

HUMAN MOTION CAPTURE AND IDENTIFICATION FOR ASSISTIVE SYSTEMS DESIGN IN REHABILITATION A guide to the core ideas of human motion capture in a rapidly changing technological landscape Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation aims to fill a gap in the literature by providing a link between sensing, data analytics, and signal processing through the characterisation of movements of clinical significance. As noted experts on the topic, the authors apply an application-focused approach in offering an essential guide that explores various affordable and readily available technologies for sensing human motion. The book attempts to offer a fundamental approach to the capture of human bio-kinematic motions for the purpose of uncovering diagnostic and severity assessment parameters of movement disorders. This is achieved through an analysis of the physiological reasoning behind such motions. Comprehensive in scope, the text also covers sensors and data capture and details their translation to different features of movement with clinical significance, thereby linking them in a seamless and cohesive form and introducing a new form of assistive device design literature. This important book: Offers a fundamental approach to bio-kinematic motions and the physiological reasoning behind such motions Includes information on sensors and data capture and explores their clinical significance Links sensors and data capture to parameters of interest to therapists and clinicians Addresses the need for a comprehensive coverage of human motion capture and identification for the purpose of diagnosis and severity assessment of movement disorders Written for academics, technologists, therapists, and clinicians focusing on human motion, Human Motion Capture and Identification for Assistive Systems Design in Rehabilitation provides a holistic view for assistive device design, optimizing various parameters of interest to relevant audiences.

Moviemaking Technology 4D Motion Capture and More

Moviemaking Technology  4D  Motion Capture  and More
Author: John Wood
Publsiher: Gareth Stevens Publishing LLLP
Total Pages: 32
Release: 2018-07-15
ISBN 10: 1538226510
ISBN 13: 9781538226513
Language: EN, FR, DE, ES & NL

Moviemaking Technology 4D Motion Capture and More Book Review:

Almost every blockbuster movie is now released in 3D. Add scents, seats that move, and more and suddenly it feels like you're in the movie, that's 4D. Today, moviemakers don't need film to make movies. They don't even need scenery or many practical effects, if they don't want them. Readers may be surprised at the amazing technology that exists to make movies look the way they do today. Action-packed, full-color photographs accompany accessible text describing a variety of the latest, most interesting and future forms of cinema technology. There's something for cinephiles and casual moviegoers to learn on every page.

The Oxford Compendium of Visual Illusions

The Oxford Compendium of Visual Illusions
Author: Arthur G. Shapiro,Dejan Todorovic
Publsiher: Oxford University Press
Total Pages: 880
Release: 2017-05-24
ISBN 10: 019979460X
ISBN 13: 9780199794607
Language: EN, FR, DE, ES & NL

The Oxford Compendium of Visual Illusions Book Review:

Visual illusions are compelling phenomena that draw attention to the brain's capacity to construct our perceptual world. The Compendium is a collection of over 100 chapters on visual illusions, written by the illusion creators or by vision scientists who have investigated mechanisms underlying the phenomena. --

Dual Bayesian and Morphology based Approach for Markerless Human Motion Capture in Natural Interaction Environments

Dual Bayesian and Morphology based Approach for Markerless Human Motion Capture in Natural Interaction Environments
Author: Pedro Correa Hernandez
Publsiher: Presses univ. de Louvain
Total Pages: 135
Release: 2006
ISBN 10: 9782874630293
ISBN 13: 2874630292
Language: EN, FR, DE, ES & NL

Dual Bayesian and Morphology based Approach for Markerless Human Motion Capture in Natural Interaction Environments Book Review:

The goal of this work has been to tackle the problem of gestural human-computer interfaces in its most natural form, i.e. without markers or invasive devices. In that sense a complete system is proposed in order to classify and track in real-time a sufficient number of human features that allow novel forms of gestural man-machine interaction. The algorithm is basically composed of an intra-image phase and an inter-image phase. The first one takes advantage of several mathematical morphology tools in order to analyze the user silhouette and robustly extract head, hands and feet. The second phase works in an inter-image Bayesian framework in order to achieve the classification and tracking of the previously extracted features. Due to its low computational complexity, the system can run at real-time paces on standard Personal Computers, with an average error rate range between 2% and 7% in realistic situations, depending on the context and segmentation quality.

MoCap for Artists

MoCap for Artists
Author: Midori Kitagawa,Brian Windsor
Publsiher: Taylor & Francis
Total Pages: 216
Release: 2008
ISBN 10: 0240810007
ISBN 13: 9780240810003
Language: EN, FR, DE, ES & NL

MoCap for Artists Book Review:

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes. * An accessible introduction to motion capture principles and techniques that does not require a computer science background * A survey of the state-of-the-art hardware and software tools, workflows and techniques. * A CD with sample motion capture data, clips, scripts, and Maya/Motion Builder turorials.

Computer Animation

Computer Animation
Author: Rick Parent
Publsiher: Newnes
Total Pages: 542
Release: 2012-10-18
ISBN 10: 0124159737
ISBN 13: 9780124159730
Language: EN, FR, DE, ES & NL

Computer Animation Book Review:

Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. The algorithms and techniques behind this technology are the foundation of this comprehensive book, which is written to teach you the fundamentals of animation programming. In this third edition, the most current techniques are covered along with the theory and high-level computation that have earned the book a reputation as the best technically-oriented animation resource. Key topics such as fluids, hair, and crowd animation have been expanded, and extensive new coverage of clothes and cloth has been added. New material on simulation provides a more diverse look at this important area and more example animations and chapter projects and exercises are included. Additionally, spline coverage has been expanded and new video compression and formats (e.g., iTunes) are covered. Includes companion site with contemporary animation examples drawn from research and entertainment, sample animations, and example code Describes the key mathematical and algorithmic foundations of animation that provide you with a deep understanding and control of technique Expanded and new coverage of key topics including: fluids and clouds, cloth and clothes, hair, and crowd animation Explains the algorithms used for path following, hierarchical kinematic modelling, rigid body dynamics, flocking behaviour, particle systems, collision detection, and more

MoCap for Artists

MoCap for Artists
Author: Midori Kitagawa,Brian Windsor
Publsiher: CRC Press
Total Pages: 232
Release: 2020-10-14
ISBN 10: 1136139664
ISBN 13: 9781136139666
Language: EN, FR, DE, ES & NL

MoCap for Artists Book Review:

Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they have evolved, and how they are typically used, as well as tried-and-true workflows that you can put to work for optimal effect. Demo files and tutorials provided on the companion CD deliver first-hand experience with some of the core processes.

Handbook of Machine Vision

Handbook of Machine Vision
Author: Alexander Hornberg
Publsiher: John Wiley & Sons
Total Pages: 821
Release: 2007-02-27
ISBN 10: 3527610146
ISBN 13: 9783527610143
Language: EN, FR, DE, ES & NL

Handbook of Machine Vision Book Review:

With the demands of quality management and process control in an industrial environment machine vision is becoming an important issue. This handbook of machine vision is written by experts from leading companies in this field. It goes through all aspects of image acquisition and image processing. From the viewpoint of the industrial application the authors also elucidate in topics like illumination or camera calibration. Attention is paid to all hardware aspects, starting from lenses and camera systems to camera-computer interfaces. Besides the detailed hardware descriptions the necessary software is discussed with equal profoundness. This includes sections on digital image basics as well as image analysis and image processing. Finally the user is introduced to general aspects of industrial applications of machine vision, such as case studies and strategies for the conception of complete machine vision systems. With this handbook the reader will be enabled not only to understand up to date systems for machine vision but will also be qualified for the planning and evaluation of such technology.

Grammar of the Shot

Grammar of the Shot
Author: Christopher J. Bowen
Publsiher: CRC Press
Total Pages: 232
Release: 2013-03-05
ISBN 10: 1136058540
ISBN 13: 9781136058547
Language: EN, FR, DE, ES & NL

Grammar of the Shot Book Review:

Tell effective visual stories by utilizing the "grammar of film and video with this elegant, modular reference. See what you absolutely need to know to put together your own film or video, shot by shot. Whether you're just learning how to frame a shot or simply looking for a refresher, Grammar of the Shot gives you a toolkit to help you build a successful visual story that flows smoothly. Understand the basic building blocks essential for successful shot lighting, screen direction, 3D elements, camera movement, and many general practices that make for richer, multi-layered visuals. Expand your visual vocabulary and help jumpstart your career in film and video. Get ample examples and further instruction on the new companion website. Designed as an easy-to-use reference, Grammar of the Shot presents each topic succinctly with clear photographs and diagrams illustrating the key concepts. Simple and easy to use, Grammar of the Shot is a staple of any filmmaker's library.

Learning Approaches in Signal Processing

Learning Approaches in Signal Processing
Author: Wan-Chi Siu,Lap-Pui Chau,Liang Wang,Tieniu Tang
Publsiher: CRC Press
Total Pages: 654
Release: 2018-12-07
ISBN 10: 0429592264
ISBN 13: 9780429592263
Language: EN, FR, DE, ES & NL

Learning Approaches in Signal Processing Book Review:

Coupled with machine learning, the use of signal processing techniques for big data analysis, Internet of things, smart cities, security, and bio-informatics applications has witnessed explosive growth. This has been made possible via fast algorithms on data, speech, image, and video processing with advanced GPU technology. This book presents an up-to-date tutorial and overview on learning technologies such as random forests, sparsity, and low-rank matrix estimation and cutting-edge visual/signal processing techniques, including face recognition, Kalman filtering, and multirate DSP. It discusses the applications that make use of deep learning, convolutional neural networks, random forests, etc. The applications include super-resolution imaging, fringe projection profilometry, human activities detection/capture, gesture recognition, spoken language processing, cooperative networks, bioinformatics, DNA, and healthcare.

Qualitative Diagnosis of Human Movement

Qualitative Diagnosis of Human Movement
Author: Duane V. Knudson
Publsiher: Human Kinetics
Total Pages: 296
Release: 2013-02-04
ISBN 10: 1492581291
ISBN 13: 9781492581291
Language: EN, FR, DE, ES & NL

Qualitative Diagnosis of Human Movement Book Review:

For kinesiology professionals, qualitative movement diagnosis (QMD) is a critical skill in helping individuals improve performance or reduce the risk of injury. Qualitative Diagnosis of Human Movement: Improving Performance in Sport and Exercise, Third Edition With Web Resource, focuses on the processes behind movement observation, assessment, and diagnosis, emphasizing how to recognize and correct errors in human movement. This unique text teaches anyone working in human movement–related professions how to integrate and apply knowledge from the fields of kinesiology, allied health, and engineering to help clients, patients, or athletes improve their movement performance or move with a lower risk of injury. Well received by scholars worldwide, the previous editions, formerly titled Qualitative Analysis of Human Movement, broke new ground as the first texts devoted to QMD. The third edition continues building on that foundation with a new title, Qualitative Diagnosis of Human Movement, to better reflect the diagnostic and corrective aspects of this critical skill. Following are other improvements to this edition: • A web resource replaces the CD-ROM from the previous edition and contains more than 70 all-new video clips and follow-up questions to provide real-life examples to practice movement diagnosis. • Expanded coverage of the use of video and computer technology shows readers how to use modern tools to aid in observation and evaluation of movement. • An additional 80 new sources of research relevant to QMD illustrate the extent to which this area of study has taken hold in the kinesiology field. As in previous editions, Qualitative Diagnosis of Human Movement, Third Edition, organizes research-based knowledge into a simple theoretical structure supplemented with numerous examples of application. It introduces a four-task interdisciplinary model of QMD—preparation, observation, evaluation and diagnosis, and intervention—and summarizes the development of this approach and the perceptual factors relevant to movement diagnosis. Readers are then led through a series of tutorials that provide real-world examples. These practice scenarios will help readers better understand the process from beginning to end as they review photos in the book in QMD Practice sections (with accompanying video in the web resource or video-enhanced e-book), and then perform their own movement diagnosis by viewing video from the web resource or video-enhanced e-book in QMD Explorations. In addition, a chapter titled Theory-Into-Practice Situations provides case studies spanning a variety of movement, fitness, and sport settings. These case studies are featured in both the book and the web resource as printable forms that offer readers support in developing their own plan to assist the subject in the case study. Several other features such as QMD Technologies and QMD Demonstration sideboxes add more tools to show students how QMD can help clients in real-world sessions. For instructors, an image bank containing the book’s prominent figures, tables, and photos is available for use in delivering lectures. Qualitative Diagnosis of Human Movement, Third Edition, provides students, teachers, and researchers with a practical diagnostic framework, tutorials to guide them through the QMD process, advice on capturing relevant information from motor performances, and descriptions of intervention strategies. The updated edition and the unique web resource are invaluable tools capable of sharpening the skills of even experienced diagnosticians. This text will assist readers in integrating their knowledge of all kinesiology subdisciplines in order to develop or improve their skills in QMD and better serve their clients, patients, and athletes.