OpenVX Programming Guide

OpenVX Programming Guide
Author: Frank Brill,Victor Erukhimov,Radhakrishna Giduthuri,Steve Ramm
Publsiher: Academic Press
Total Pages: 372
Release: 2020-05-22
ISBN 10: 0128166193
ISBN 13: 9780128166192
Language: EN, FR, DE, ES & NL

OpenVX Programming Guide Book Review:

OpenVX is the computer vision API adopted by many high-performance processor vendors. It is quickly becoming the preferred way to write fast and power-efficient code on embedded systems. OpenVX Programming Guidebook presents definitive information on OpenVX 1.2 and 1.3, the Neural Network, and other extensions as well as the OpenVX Safety Critical standard. This book gives a high-level overview of the OpenVX standard, its design principles, and overall structure. It covers computer vision functions and the graph API, providing examples of usage for the majority of the functions. It is intended both for the first-time user of OpenVX and as a reference for experienced OpenVX developers. Get to grips with the OpenVX standard and gain insight why various options were chosen Start developing efficient OpenVX code instantly Understand design principles and use them to create robust code Develop consumer and industrial products that use computer vision to understand and interact with the real world

Vulkan Programming Guide

Vulkan Programming Guide
Author: Graham Sellers,John Kessenich
Publsiher: Addison-Wesley Professional
Total Pages: 480
Release: 2016-11-07
ISBN 10: 0134464680
ISBN 13: 9780134464688
Language: EN, FR, DE, ES & NL

Vulkan Programming Guide Book Review:

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

Artificial Intelligence in Behavioral and Mental Health Care

Artificial Intelligence in Behavioral and Mental Health Care
Author: David D. Luxton
Publsiher: Academic Press
Total Pages: 308
Release: 2015-09-10
ISBN 10: 0128007923
ISBN 13: 9780128007921
Language: EN, FR, DE, ES & NL

Artificial Intelligence in Behavioral and Mental Health Care Book Review:

Artificial Intelligence in Behavioral and Mental Health Care summarizes recent advances in artificial intelligence as it applies to mental health clinical practice. Each chapter provides a technical description of the advance, review of application in clinical practice, and empirical data on clinical efficacy. In addition, each chapter includes a discussion of practical issues in clinical settings, ethical considerations, and limitations of use. The book encompasses AI based advances in decision-making, in assessment and treatment, in providing education to clients, robot assisted task completion, and the use of AI for research and data gathering. This book will be of use to mental health practitioners interested in learning about, or incorporating AI advances into their practice and for researchers interested in a comprehensive review of these advances in one source. Summarizes AI advances for use in mental health practice Includes advances in AI based decision-making and consultation Describes AI applications for assessment and treatment Details AI advances in robots for clinical settings Provides empirical data on clinical efficacy Explores practical issues of use in clinical settings

OpenCV 3 0 Computer Vision with Java

OpenCV 3 0 Computer Vision with Java
Author: Daniel Lélis Baggio
Publsiher: Packt Publishing Ltd
Total Pages: 174
Release: 2015-07-30
ISBN 10: 178328398X
ISBN 13: 9781783283989
Language: EN, FR, DE, ES & NL

OpenCV 3 0 Computer Vision with Java Book Review:

OpenCV 3.0 Computer Vision with Java is a practical tutorial guide that explains fundamental tasks from computer vision while focusing on Java development. This book will teach you how to set up OpenCV for Java and handle matrices using the basic operations of image processing such as filtering and image transforms. It will also help you learn how to use Haar cascades for tracking faces and to detect foreground and background regions with the help of a Kinect device. It will even give you insights into server-side OpenCV. Each chapter is presented with several projects that are ready to use. The functionality of these projects is found in many classes that allow developers to understand computer vision principles and rapidly extend or customize the projects for their needs.

Machine Learning in Cardiovascular Medicine

Machine Learning in Cardiovascular Medicine
Author: Subhi J. Al'Aref,Gurpreet Singh,Lohendran Baskaran,Dimitri Metaxas
Publsiher: Academic Press
Total Pages: 454
Release: 2020-11-20
ISBN 10: 0128202742
ISBN 13: 9780128202746
Language: EN, FR, DE, ES & NL

Machine Learning in Cardiovascular Medicine Book Review:

Machine Learning in Cardiovascular Medicine addresses the ever-expanding applications of artificial intelligence (AI), specifically machine learning (ML), in healthcare and within cardiovascular medicine. The book focuses on emphasizing ML for biomedical applications and provides a comprehensive summary of the past and present of AI, basics of ML, and clinical applications of ML within cardiovascular medicine for predictive analytics and precision medicine. It helps readers understand how ML works along with its limitations and strengths, such that they can could harness its computational power to streamline workflow and improve patient care. It is suitable for both clinicians and engineers; providing a template for clinicians to understand areas of application of machine learning within cardiovascular research; and assist computer scientists and engineers in evaluating current and future impact of machine learning on cardiovascular medicine. Provides an overview of machine learning, both for a clinical and engineering audience Summarize recent advances in both cardiovascular medicine and artificial intelligence Discusses the advantages of using machine learning for outcomes research and image processing Addresses the ever-expanding application of this novel technology and discusses some of the unique challenges associated with such an approach

MATLAB Programming for Biomedical Engineers and Scientists

MATLAB Programming for Biomedical Engineers and Scientists
Author: Andrew King,Paul Aljabar
Publsiher: Academic Press
Total Pages: 324
Release: 2017-06-14
ISBN 10: 0128135107
ISBN 13: 9780128135105
Language: EN, FR, DE, ES & NL

MATLAB Programming for Biomedical Engineers and Scientists Book Review:

MATLAB Programming for Biomedical Engineers and Scientists provides an easy-to-learn introduction to the fundamentals of computer programming in MATLAB. This book explains the principles of good programming practice, while demonstrating how to write efficient and robust code that analyzes and visualizes biomedical data. Aimed at the biomedical engineer, biomedical scientist, and medical researcher with little or no computer programming experience, it is an excellent resource for learning the principles and practice of computer programming using MATLAB. This book enables the reader to: Analyze problems and apply structured design methods to produce elegant, efficient and well-structured program designs Implement a structured program design in MATLAB, making good use of incremental development approaches Write code that makes good use of MATLAB programming features, including control structures, functions and advanced data types Write MATLAB code to read in medical data from files and write data to files Write MATLAB code that is efficient and robust to errors in input data Write MATLAB code to analyze and visualize medical data, including imaging data For a firsthand interview with the authors, please visit http://scitechconnect.elsevier.com/matlab-programming-biomedical-engineers-scientists/ To access student materials, please visit https://www.elsevier.com/books-and-journals/book-companion/9780128122037 To register and access instructor materials, please visit http://textbooks.elsevier.com/web/Manuals.aspx?isbn=9780128122037 Many real world biomedical problems and data show the practical application of programming concepts Two whole chapters dedicated to the practicalities of designing and implementing more complex programs An accompanying website containing freely available data and source code for the practical code examples, activities, and exercises in the book For instructors, there are extra teaching materials including a complete set of slides, notes for a course based on the book, and course work suggestions

API Design for C

API Design for C
Author: Martin Reddy
Publsiher: Elsevier
Total Pages: 472
Release: 2011-03-14
ISBN 10: 9780123850041
ISBN 13: 0123850045
Language: EN, FR, DE, ES & NL

API Design for C Book Review:

API Design for C++ provides a comprehensive discussion of Application Programming Interface (API) development, from initial design through implementation, testing, documentation, release, versioning, maintenance, and deprecation. It is the only book that teaches the strategies of C++ API development, including interface design, versioning, scripting, and plug-in extensibility. Drawing from the author's experience on large scale, collaborative software projects, the text offers practical techniques of API design that produce robust code for the long term. It presents patterns and practices that provide real value to individual developers as well as organizations. API Design for C++ explores often overlooked issues, both technical and non-technical, contributing to successful design decisions that product high quality, robust, and long-lived APIs. It focuses on various API styles and patterns that will allow you to produce elegant and durable libraries. A discussion on testing strategies concentrates on automated API testing techniques rather than attempting to include end-user application testing techniques such as GUI testing, system testing, or manual testing. Each concept is illustrated with extensive C++ code examples, and fully functional examples and working source code for experimentation are available online. This book will be helpful to new programmers who understand the fundamentals of C++ and who want to advance their design skills, as well as to senior engineers and software architects seeking to gain new expertise to complement their existing talents. Three specific groups of readers are targeted: practicing software engineers and architects, technical managers, and students and educators. The only book that teaches the strategies of C++ API development, including design, versioning, documentation, testing, scripting, and extensibility. Extensive code examples illustrate each concept, with fully functional examples and working source code for experimentation available online. Covers various API styles and patterns with a focus on practical and efficient designs for large-scale long-term projects.

Boost Graph Library

Boost Graph Library
Author: Jeremy G. Siek,Lie-Quan Lee,Andrew Lumsdaine
Publsiher: Pearson Education
Total Pages: 352
Release: 2001-12-20
ISBN 10: 0321601610
ISBN 13: 9780321601612
Language: EN, FR, DE, ES & NL

Boost Graph Library Book Review:

The Boost Graph Library (BGL) is the first C++ library to apply the principles of generic programming to the construction of the advanced data structures and algorithms used in graph computations. Problems in such diverse areas as Internet packet routing, molecular biology, scientific computing, and telephone network design can be solved by using graph theory. This book presents an in-depth description of the BGL and provides working examples designed to illustrate the application of BGL to these real-world problems. Written by the BGL developers, The Boost Graph Library: User Guide and Reference Manual gives you all the information you need to take advantage of this powerful new library. Part I is a complete user guide that begins by introducing graph concepts, terminology, and generic graph algorithms. This guide also takes the reader on a tour through the major features of the BGL; all motivated with example problems. Part II is a comprehensive reference manual that provides complete documentation of all BGL concepts, algorithms, and classes. Readers will find coverage of: Graph terminology and concepts Generic programming techniques in C++ Shortest-path algorithms for Internet routing Network planning problems using the minimum-spanning tree algorithms BGL algorithms with implicitly defined graphs BGL Interfaces to other graph libraries BGL concepts and algorithms BGL classes–graph, auxiliary, and adaptor Groundbreaking in its scope, this book offers the key to unlocking the power of the BGL for the C++ programmer looking to extend the reach of generic programming beyond the Standard Template Library.

Analysis of Images Social Networks and Texts

Analysis of Images  Social Networks and Texts
Author: Wil M. P. van der Aalst,Vladimir Batagelj,Dmitry I. Ignatov,Michael Khachay,Valentina Kuskova,Andrey Kutuzov,Sergei O. Kuznetsov,Irina A. Lomazova,Natalia Loukachevitch,Amedeo Napoli,Panos M. Pardalos,Marcello Pelillo,Andrey V. Savchenko,Elena Tutubalina
Publsiher: Springer Nature
Total Pages: 354
Release: 2020-02-01
ISBN 10: 3030395758
ISBN 13: 9783030395759
Language: EN, FR, DE, ES & NL

Analysis of Images Social Networks and Texts Book Review:

This book constitutes the proceedings of the 8th International Conference on Analysis of Images, Social Networks and Texts, AIST 2019, held in Kazan, Russia, in July 2019. The 24 full papers and 10 short papers were carefully reviewed and selected from 134 submissions (of which 21 papers were rejected without being reviewed). The papers are organized in topical sections on general topics of data analysis; natural language processing; social network analysis; analysis of images and video; optimization problems on graphs and network structures; analysis of dynamic behaviour through event data.

5G Networks

5G Networks
Author: Christofer Larsson
Publsiher: Academic Press
Total Pages: 418
Release: 2018-08-20
ISBN 10: 0128127082
ISBN 13: 9780128127087
Language: EN, FR, DE, ES & NL

5G Networks Book Review:

5G Networks: Planning, Design and Optimization presents practical methods and algorithms for the design of 5G Networks, covering issues ranging from network resilience to how Big Data analytics can used in network design optimization. The book addresses 5G optimization issues that are data driven, high dimensional and clustered. The reader will learn: 5G concepts, how they are linked and their effect on the architecture of a 5G network Models of 5G at a network level, including economic aspects of operating a network The economic implications of scale and service diversity, and the incentive for optimal design and operational strategies Network topologies from a transport to a cloud perspective Theoretic foundations for network design and network optimization Algorithms for practical design and optimization of 5G subsystems based on live network projects Efficient Bayesian methods for network analytics The trade-off and multi-objective character of QoS management and cost saving Practical traffic and resilience measurement and QoS supervision Frameworks for performance analytics and network control This book will be an invaluable resource for telecom operators and service providers, university researchers, graduate students and network planners interested in practical methods for optimizing networks for large performance improvements and cost savings. Christofer Larsson works as an independent researcher and consultant in network design traffic engineering, network performance evaluation and optimization. 5G concepts, how they are linked and their effect on the architecture of a 5G network Models of 5G at a network level, including economic aspects of operating a network The economic implications of scale and service diversity, and the incentive for optimal design and operational strategies Network topologies from a transport to a cloud perspective Theoretic foundations for network design and network optimization Algorithms for practical design and optimization of 5G subsystems based on live network projects Efficient Bayesian methods for network analytics The trade-off and multi-objective character of QoS management and cost saving Practical traffic and resilience measurement and QoS supervision Frameworks for performance analytics and network control

WebGL Beginner s Guide

WebGL Beginner s Guide
Author: Diego Cantor,Brandon Jones
Publsiher: Packt Publishing Ltd
Total Pages: 376
Release: 2012-01-01
ISBN 10: 1849691738
ISBN 13: 9781849691734
Language: EN, FR, DE, ES & NL

WebGL Beginner s Guide Book Review:

Become a master of 3D web programming in WebGL and JavaScript.

Learning OpenGL ES for iOS

Learning OpenGL ES for iOS
Author: Erik Buck
Publsiher: Addison-Wesley
Total Pages: 352
Release: 2012-07-31
ISBN 10: 0132478927
ISBN 13: 9780132478922
Language: EN, FR, DE, ES & NL

Learning OpenGL ES for iOS Book Review:

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of Open GL ES in Apple’s iOS environment. This highly anticipated title focuses on modern, efficient approaches that use the newest versions of OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps. If you’ve written C or C++ code and know object-oriented programming basics, this title brings together everything you need to fully master OpenGL ES graphics for iOS–including downloadable examples specifically designed to jumpstart your own projects. Coverage includes • Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture • Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform • Creating textures from start to finish: opacity, blending, multi-texturing, and compression • Simulating ambient, diffuse, and specular light • Using transformations to render 3D geometric objects from any point of view • Animating scenes by controlling time through application logic • Partitioning data to draw expansive outdoor scenes with rolling terrain • Detecting and handling user interaction with 3D geometry • Implementing special effects ranging from skyboxes to particles and billboards • Systematically optimizing graphics performance • Understanding the essential linear algebra concepts used in computer graphics • Designing and constructing a complete simulation that incorporates everything you’ve learned

Variational Analysis

Variational Analysis
Author: R. Tyrrell Rockafellar,Roger J.-B. Wets
Publsiher: Springer Science & Business Media
Total Pages: 736
Release: 2009-06-26
ISBN 10: 3642024319
ISBN 13: 9783642024313
Language: EN, FR, DE, ES & NL

Variational Analysis Book Review:

From its origins in the minimization of integral functionals, the notion of variations has evolved greatly in connection with applications in optimization, equilibrium, and control. This book develops a unified framework and provides a detailed exposition of variational geometry and subdifferential calculus in their current forms beyond classical and convex analysis. Also covered are set-convergence, set-valued mappings, epi-convergence, duality, and normal integrands.

Resistance and Persuasion

Resistance and Persuasion
Author: Eric S. Knowles,Jay A. Linn
Publsiher: Psychology Press
Total Pages: 350
Release: 2004-02-26
ISBN 10: 1135626383
ISBN 13: 9781135626389
Language: EN, FR, DE, ES & NL

Resistance and Persuasion Book Review:

Resistance and Persuasion is the first book to analyze the nature of resistance and demonstrate how it can be reduced, overcome, or used to promote persuasion. By examining resistance, and providing strategies for overcoming it, this new book generates insight into new facets of influence and persuasion. With contributions from the leaders in the field, this book presents original ideas and research that demonstrate how understanding resistance can improve persuasion, compliance, and social influence. Many of the authors present their research for the first time. Four faces of resistance are identified: reactance, distrust, scrutiny, and inertia. The concluding chapter summarizes the book's theoretical contributions and establishes a resistance-based research agenda for persuasion and attitude change. This new book helps to establish resistance as a legitimate sub-field of persuasion that is equal in force to influence. Resistance and Persuasion offers many new revelations about persuasion: *Acknowledging resistance helps to reduce it. *Raising reactance makes a strong message more persuasive. *Putting arguments into a narrative increases their influence. *Identifying illegitimate sources of information strengthens the influence of legitimate sources. *Looking ahead reduces resistance to persuasive attempts. This volume will appeal to researchers and students from a variety of disciplines including social, cognitive, and health psychology, communication, marketing, political science, journalism, and education.

Refactoring for Software Design Smells

Refactoring for Software Design Smells
Author: Girish Suryanarayana,Ganesh Samarthyam,Tushar Sharma
Publsiher: Morgan Kaufmann
Total Pages: 258
Release: 2014-11-11
ISBN 10: 0128016469
ISBN 13: 9780128016466
Language: EN, FR, DE, ES & NL

Refactoring for Software Design Smells Book Review:

Awareness of design smells – indicators of common design problems – helps developers or software engineers understand mistakes made while designing, what design principles were overlooked or misapplied, and what principles need to be applied properly to address those smells through refactoring. Developers and software engineers may "know" principles and patterns, but are not aware of the "smells" that exist in their design because of wrong or mis-application of principles or patterns. These smells tend to contribute heavily to technical debt – further time owed to fix projects thought to be complete – and need to be addressed via proper refactoring. Refactoring for Software Design Smells presents 25 structural design smells, their role in identifying design issues, and potential refactoring solutions. Organized across common areas of software design, each smell is presented with diagrams and examples illustrating the poor design practices and the problems that result, creating a catalog of nuggets of readily usable information that developers or engineers can apply in their projects. The authors distill their research and experience as consultants and trainers, providing insights that have been used to improve refactoring and reduce the time and costs of managing software projects. Along the way they recount anecdotes from actual projects on which the relevant smell helped address a design issue. Contains a comprehensive catalog of 25 structural design smells (organized around four fundamental design principles) that contribute to technical debt in software projects Presents a unique naming scheme for smells that helps understand the cause of a smell as well as points toward its potential refactoring Includes illustrative examples that showcase the poor design practices underlying a smell and the problems that result Covers pragmatic techniques for refactoring design smells to manage technical debt and to create and maintain high-quality software in practice Presents insightful anecdotes and case studies drawn from the trenches of real-world projects

Embedded Software

Embedded Software
Author: Colin Walls
Publsiher: Elsevier
Total Pages: 436
Release: 2012-05-01
ISBN 10: 0124159699
ISBN 13: 9780124159693
Language: EN, FR, DE, ES & NL

Embedded Software Book Review:

As the embedded world expands, developers must have a strong grasp of many complex topics in order to make faster, more efficient and more powerful microprocessors to meet the public’s growing demand. Embedded Software: The Works covers all the key subjects embedded engineers need to understand in order to succeed, including Design and Development, Programming, Languages including C/C++, and UML, Real Time Operating Systems Considerations, Networking, and much more. New material on Linux, Android, and multi-core gives engineers the up-to-date practical know-how they need in order to succeed. Colin Walls draws upon his experience and insights from working in the industry, and covers the complete cycle of embedded software development: its design, development, management, debugging procedures, licensing, and reuse. For those new to the field, or for experienced engineers looking to expand their skills, Walls provides the reader with detailed tips and techniques, and rigorous explanations of technologies. Key features include: New chapters on Linux, Android, and multi-core - the cutting edge of embedded software development! Introductory roadmap guides readers through the book, providing a route through the separate chapters and showing how they are linked About the Author Colin Walls has over twenty-five years experience in the electronics industry, largely dedicated to embedded software. A frequent presenter at conferences and seminars and author of numerous technical articles and two books on embedded software, he is a member of the marketing team of the Mentor Graphics Embedded Software Division. He writes a regular blog on the Mentor website (blogs.mentor.com/colinwalls). New chapters on Linux, Android, and multi-core - the cutting edge of embedded software development! Introductory roadmap guides readers through the book, providing a route through the separate chapters and showing how they are linked

Data Parallel C

Data Parallel C
Author: James Reinders,Ben Ashbaugh,James Brodman,Michael Kinsner,John Pennycook,Xinmin Tian
Publsiher: Apress
Total Pages: 548
Release: 2020-11-19
ISBN 10: 9781484255735
ISBN 13: 1484255739
Language: EN, FR, DE, ES & NL

Data Parallel C Book Review:

Learn how to accelerate C++ programs using data parallelism. This open access book enables C++ programmers to be at the forefront of this exciting and important new development that is helping to push computing to new levels. It is full of practical advice, detailed explanations, and code examples to illustrate key topics. Data parallelism in C++ enables access to parallel resources in a modern heterogeneous system, freeing you from being locked into any particular computing device. Now a single C++ application can use any combination of devices—including GPUs, CPUs, FPGAs and AI ASICs—that are suitable to the problems at hand. This book begins by introducing data parallelism and foundational topics for effective use of the SYCL standard from the Khronos Group and Data Parallel C++ (DPC++), the open source compiler used in this book. Later chapters cover advanced topics including error handling, hardware-specific programming, communication and synchronization, and memory model considerations. Data Parallel C++ provides you with everything needed to use SYCL for programming heterogeneous systems. What You'll Learn Accelerate C++ programs using data-parallel programming Target multiple device types (e.g. CPU, GPU, FPGA) Use SYCL and SYCL compilers Connect with computing’s heterogeneous future via Intel’s oneAPI initiative Who This Book Is For Those new data-parallel programming and computer programmers interested in data-parallel programming using C++.

Theory of Modeling and Simulation

Theory of Modeling and Simulation
Author: Bernard P. Zeigler,Alexandre Muzy,Ernesto Kofman
Publsiher: Academic Press
Total Pages: 692
Release: 2018-08-14
ISBN 10: 0128134070
ISBN 13: 9780128134078
Language: EN, FR, DE, ES & NL

Theory of Modeling and Simulation Book Review:

Theory of Modeling and Simulation: Discrete Event & Iterative System Computational Foundations, Third Edition, continues the legacy of this authoritative and complete theoretical work. It is ideal for graduate and PhD students and working engineers interested in posing and solving problems using the tools of logico-mathematical modeling and computer simulation. Continuing its emphasis on the integration of discrete event and continuous modeling approaches, the work focuses light on DEVS and its potential to support the co-existence and interoperation of multiple formalisms in model components. New sections in this updated edition include discussions on important new extensions to theory, including chapter-length coverage of iterative system specification and DEVS and their fundamental importance, closure under coupling for iteratively specified systems, existence, uniqueness, non-deterministic conditions, and temporal progressiveness (legitimacy). Presents a 40% revised and expanded new edition of this classic book with many important post-2000 extensions to core theory Provides a streamlined introduction to Discrete Event System Specification (DEVS) formalism for modeling and simulation Packages all the "need-to-know" information on DEVS formalism in one place Expanded to include an online ancillary package, including numerous examples of theory and implementation in DEVS-based software, student solutions and instructors manual

Augmented Reality

Augmented Reality
Author: Jon Peddie
Publsiher: Springer
Total Pages: 323
Release: 2017-04-19
ISBN 10: 3319545027
ISBN 13: 9783319545028
Language: EN, FR, DE, ES & NL

Augmented Reality Book Review:

This book provides an in-depth exploration of the field of augmented reality (AR) in its entirety and sets out to distinguish AR from other inter-related technologies like virtual reality (VR) and mixed reality (MR). The author presents AR from its initial philosophies and early developments, to its current technologies and its impact on our modern society, to its possible future developments; providing readers with the tools to understand issues relating to defining, building, and using our perception of what is represented in our perceived reality, and ultimately how we assimilate and react to this information. Augmented Reality: Where We Will All Live can be used as a comprehensive guide to the field of AR and provides valuable insights for technologists, marketers, business managers, educators and academics who are interested in the field of augmented reality; its concepts, history, practices and the science behind this rapidly advancing field of research and development.

OpenGL Shading Language

OpenGL Shading Language
Author: Randi J. Rost
Publsiher: Addison-Wesley Professional
Total Pages: 740
Release: 2006
ISBN 10: 0321334892
ISBN 13: 9780321334893
Language: EN, FR, DE, ES & NL

OpenGL Shading Language Book Review:

"As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." —David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" —Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.