Networking Games

Networking Games
Author: Vladimir Mazalov,Julia V. Chirkova
Publsiher: Academic Press
Total Pages: 322
Release: 2019-01-08
ISBN 10: 0128165529
ISBN 13: 9780128165522
Language: EN, FR, DE, ES & NL

Networking Games Book Review:

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games

Networking Games
Author: Lucille Orr,John Rich
Publsiher: eBookIt.com
Total Pages: 80
Release: 2011-06
ISBN 10: 098715981X
ISBN 13: 9780987159816
Language: EN, FR, DE, ES & NL

Networking Games Book Review:

Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Networking and Online Games

Networking and Online Games
Author: Grenville Armitage,Mark Claypool,Philip Branch
Publsiher: John Wiley & Sons
Total Pages: 232
Release: 2006-08-04
ISBN 10: 0470030461
ISBN 13: 9780470030462
Language: EN, FR, DE, ES & NL

Networking and Online Games Book Review:

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Author: Jouni Smed,Harri Hakonen
Publsiher: John Wiley & Sons
Total Pages: 416
Release: 2017-06-06
ISBN 10: 1119259827
ISBN 13: 9781119259824
Language: EN, FR, DE, ES & NL

Algorithms and Networking for Computer Games Book Review:

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
Author: Yan Zhang,MOHSEN GUIZANI
Publsiher: CRC Press
Total Pages: 585
Release: 2011-06-23
ISBN 10: 1439808910
ISBN 13: 9781439808917
Language: EN, FR, DE, ES & NL

Game Theory for Wireless Communications and Networking Book Review:

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provid

Network Games

Network Games
Author: Asu Ozdaglar,Ishai Menache
Publsiher: Morgan & Claypool Publishers
Total Pages: 159
Release: 2011-01-02
ISBN 10: 1608454096
ISBN 13: 9781608454099
Language: EN, FR, DE, ES & NL

Network Games Book Review:

Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Computer Games and Technical Communication

Computer Games and Technical Communication
Author: Jennifer deWinter,Ryan M. Moeller
Publsiher: Routledge
Total Pages: 334
Release: 2016-05-23
ISBN 10: 1317162617
ISBN 13: 9781317162612
Language: EN, FR, DE, ES & NL

Computer Games and Technical Communication Book Review:

Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Author: Jouni Smed,Harri Hakonen
Publsiher: John Wiley & Sons
Total Pages: 416
Release: 2017-06-16
ISBN 10: 1119259835
ISBN 13: 9781119259831
Language: EN, FR, DE, ES & NL

Algorithms and Networking for Computer Games Book Review:

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Game Theory for Networking Applications

Game Theory for Networking Applications
Author: Ju Bin Song,Husheng Li,Marceau Coupechoux
Publsiher: Springer
Total Pages: 229
Release: 2018-08-20
ISBN 10: 3319930583
ISBN 13: 9783319930589
Language: EN, FR, DE, ES & NL

Game Theory for Networking Applications Book Review:

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Game Theoretic Problems in Network Economics and Mechanism Design Solutions

Game Theoretic Problems in Network Economics and Mechanism Design Solutions
Author: Y. Narahari,Dinesh Garg,Ramasuri Narayanam,Hastagiri Prakash
Publsiher: Springer Science & Business Media
Total Pages: 274
Release: 2009-04-03
ISBN 10: 1848009380
ISBN 13: 9781848009387
Language: EN, FR, DE, ES & NL

Game Theoretic Problems in Network Economics and Mechanism Design Solutions Book Review:

This monograph focuses on exploring game theoretic modeling and mechanism design for problem solving in Internet and network economics. For the first time, the main theoretical issues and applications of mechanism design are bound together in a single text.

Home Networking Bible

Home Networking Bible
Author: Sue Plumley
Publsiher: John Wiley & Sons
Total Pages: 850
Release: 2004-07-30
ISBN 10: 0764569082
ISBN 13: 9780764569081
Language: EN, FR, DE, ES & NL

Home Networking Bible Book Review:

Everything you need to know to set up a home network Is a home network for you? This comprehensive guide coverseverything from deciding what type of network meets your needs tosetting up the hardware and software, connecting differentoperating systems, installing the necessary applications, managingthe network, and even adding home entertainment devices. Fullyupdated with new material on all the latest systems and methods,it's just what you need to set up your network and keep it runningsafely and successfully. Inside, you'll find complete coverage of home networking * Compare the advantages and disadvantages of wired and wirelessnetworks * Understand how to choose between workgroup and client/servernetworking * Learn how to install and set up cables and routers and how toinstall and configure networking software * Share files, printers, and a single Internet connection * Back up files and secure your network * Set up your own home intranet and understand the technologiesinvolved in creating a Web page * Manage your network and learn to use tools for locating andrepairing problems * Expand your home network to include your digital camera, scanner,TV, sound system, and even game consoles * Explore SmartHome technology that allows you to automate varioushousehold functions * Investigate how your network can enable tele-commuting and otherremote access capabilities

Game Theory for Networks

Game Theory for Networks
Author: Lingjie Duan,Anibal Sanjab,Husheng Li,Xu Chen,Donatello Materassi,Rachid Elazouzi
Publsiher: Springer
Total Pages: 173
Release: 2017-09-15
ISBN 10: 3319675400
ISBN 13: 9783319675404
Language: EN, FR, DE, ES & NL

Game Theory for Networks Book Review:

This book constitutes the refereed proceedings of the 7th EAI International Conference on Game Theory for Networks, GameNets 2017, held in Knoxville, Tennessee, USA, in May 2017. The 10 conference papers and 5 invited papers presented cover topics such as smart electric grid, Internet of Things (IoT), social networks, networks security, mobile service markets, and epidemic control.

Quantum Communication and Quantum Networking

Quantum Communication and Quantum Networking
Author: Alexander Sergienko,Saverio Pascazio,Paolo Villoresi
Publsiher: Springer Science & Business Media
Total Pages: 312
Release: 2010-02-08
ISBN 10: 3642117309
ISBN 13: 9783642117305
Language: EN, FR, DE, ES & NL

Quantum Communication and Quantum Networking Book Review:

This book constitutes the proceedings of the First International Conference on Quantum Communication and Quantum Networking, QuantumCom 2009, held in Naples, Italy, in October 2009. The 38 full papers were selected from numerous submissions. This conference has been devoted to the discussion of new challenges in quantum communication and quantum networking that extends from the nanoscale devices to global satellite communication networks. It placed particular emphasis on basic quantum science effects and on emerging technological solutions leading to practical applications in the communication industry, culminating with a special section on Hybrid Information Processing.

Social Networking

Social Networking
Author: Jennifer Obee
Publsiher: Scarecrow Press
Total Pages: 260
Release: 2012-05-18
ISBN 10: 0810881217
ISBN 13: 9780810881211
Language: EN, FR, DE, ES & NL

Social Networking Book Review:

Social networking is now an entrenched activity for nearly every teen in the country. A recent study showed that nearly 75% of American teens use an online social network, a percentage that continues to rise. Librarians, such as the author herself, are often asked by young adults for help and advice on social networking, but teens also turn to their friends for information, which can be inaccurate or incomplete. Social Networking: The Ultimate Teen Guide helps young adults make the most of their online experience, giving them a complete understanding of social networking while also addressing online safety. Author Jennifer Obee helps teens navigate through the challenging intricacies of social networks, covering such topics as: Facebook YouTube Twitter netspeak blogs privacy cyberbullying videochat smartphones. With quotes from teenagers about their favorite sites and personal stories, Social Networking is the perfect resource for teens trying to gain a better understanding of the vast online world.

Home Networking

Home Networking
Author: Scott Lowe
Publsiher: "O'Reilly Media, Inc."
Total Pages: 245
Release: 2005
ISBN 10: 059600558X
ISBN 13: 9780596005580
Language: EN, FR, DE, ES & NL

Home Networking Book Review:

Explores the benefits of a home networking system--both wireless and wired--from the process of setting up through administration, with a special section on how readers can cable their home without destroying it. Original. (All users)

Multiplayer Game Programming

Multiplayer Game Programming
Author: Josh Glazer,Sanjay Madhav
Publsiher: Addison-Wesley Professional
Total Pages: 384
Release: 2015-11-20
ISBN 10: 0134034341
ISBN 13: 9780134034348
Language: EN, FR, DE, ES & NL

Multiplayer Game Programming Book Review:

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

Social Networking

Social Networking
Author: Phillip Ryan
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 48
Release: 2011-01-15
ISBN 10: 1448823463
ISBN 13: 9781448823468
Language: EN, FR, DE, ES & NL

Social Networking Book Review:

Explores social networking, one of the quickest ways to connect with others who wish to be found.

Wireless Home Networking Simplified

Wireless Home Networking Simplified
Author: Jim Doherty,Neil Anderson
Publsiher: Cisco Press
Total Pages: 384
Release: 2012-01-10
ISBN 10: 0133034828
ISBN 13: 9780133034820
Language: EN, FR, DE, ES & NL

Wireless Home Networking Simplified Book Review:

Wireless Home Networking Simplified The full-color, fully illustrated, simple guide to wireless home networking Step-by-step instructions: Plan, install, secure, optimize, and troubleshoot your wireless network Discover all the fun things you can do with your wireless network Jim Doherty Neil Anderson Using today’s wireless networks, you can save money, become more productive, and even have more fun! Now, there’s an easy, fully illustrated step-by-step guide to wireless networking for your home: Wireless Home Networking Simplified. This plain-English guide teaches you everything you need to know to set up a wireless network at home, even if you do not have a technical background. You’ll find simple, easy-to-follow guidance on selecting the right equipment, installing your network devices properly, connecting to the Internet, safeguarding your information, fixing problems, and much more. Understand how wireless home networks work Compare today’s wireless standards, and choose the right one for you Design your wireless network for maximum convenience, reliability, and simplicity Secure your network, step by step–and keep it secure Troubleshoot failed connections, poor coverage, and slow performance Temporarily allow guests onto your network without exposing your data Use your network to listen to music, view video, and play video games anywhere in your home Preview and prepare for tomorrow’s wireless technologies Wireless Home Networking Simplified cuts through the confusion, demystifies the technologies, and helps you make the most of wireless… quickly, simply, painlessly. This book is part of the Networking Technology Series from Cisco Press®, the only authorized publisher for Cisco Systems®. Category: Networking Covers: Home Networking

Wireless Home Networking For Dummies

Wireless Home Networking For Dummies
Author: Danny Briere,Pat Hurley
Publsiher: John Wiley & Sons
Total Pages: 384
Release: 2010-11-16
ISBN 10: 0470877251
ISBN 13: 9780470877258
Language: EN, FR, DE, ES & NL

Wireless Home Networking For Dummies Book Review:

The perennial bestseller shows you how share your files and Internet connection across a wireless network Fully updated for Windows 7 and Mac OS X Snow Leopard, this new edition of this bestseller returns with all the latest in wireless standards and security. This fun and friendly guide shows you how to integrate your iPhone, iPod touch, smartphone, or gaming system into your home network. Veteran authors escort you through the various financial and logisitical considerations that you need to take into account before building a wireless network at home. Covers the basics of planning, installing, and using wireless LANs Reviews essential information on the latest security issues Delivers valuable tips on how to stay current with fast-moving technology Discusses how to share resources such as printers, scanners, an Internet connection, files, and more with multiple computers on one network Wireless Home Networking For Dummies, 4th Edition skips the technical jargon and gets you connected with need-to-know information on building a wireless home network.

Autonomic Computing and Networking

Autonomic Computing and Networking
Author: Mieso Denko,Laurence Tianruo Yang,Yan Zhang
Publsiher: Springer Science & Business Media
Total Pages: 458
Release: 2009-06-12
ISBN 10: 038789828X
ISBN 13: 9780387898285
Language: EN, FR, DE, ES & NL

Autonomic Computing and Networking Book Review:

Autonomic Computing and Networking presents introductory and advanced topics on autonomic computing and networking with emphasis on architectures, protocols, services, privacy & security, simulation and implementation testbeds. Autonomic computing and networking are new computing and networking paradigms that allow the creation of self-managing and self-controlling computing and networking environment using techniques such as distributed algorithms and context-awareness to dynamically control networking functions without human interventions. Autonomic networking is characterized by recovery from failures and malfunctions, agility to changing networking environment, self-optimization and self-awareness. The self-control and management features can help to overcome the growing complexity and heterogeneity of exiting communication networks and systems. The realization of fully autonomic heterogeneous networking introduces several research challenges in all aspects of computing and networking and related fields.