Networking Games

Networking Games
Author: Vladimir Mazalov,Julia V. Chirkova
Publsiher: Academic Press
Total Pages: 322
Release: 2019-01-08
ISBN 10: 0128165529
ISBN 13: 9780128165522
Language: EN, FR, DE, ES & NL

Networking Games Book Review:

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games

Networking Games
Author: Vladimir Mazalov,Julia V. Chirkova
Publsiher: Academic Press
Total Pages: 322
Release: 2019-01-08
ISBN 10: 0128165529
ISBN 13: 9780128165522
Language: EN, FR, DE, ES & NL

Networking Games Book Review:

Networking Games: Network Forming Games and Games on Networks applies game theory methods to network analyses. Its concentration on rigorous mathematical techniques distinguishes it from other books on game theory. Developed by a mathematician and game theorist with extensive contributions to applied mathematics, game and probability theory, and written for graduate students and professionals, the book's illuminations on network games can be applied to problems in economics (in industrial organization, regulation and competition policy, for instance) and operations research. Reviews new directions in networking games, including paradoxes and puzzles designed to inspire competing answers and further investigation Addresses the need of theorists and those applying advanced game theory to problems in various disciplines Evaluates a wide spectrum of game-theoretical models, including routing, distribution of information resources, task management in the organization of computing, social networks, competition and cooperation in transport networks, tasks of pricing, and allocation of resources in the transport services market

Networking Games

Networking Games
Author: Lucille Orr,John Rich
Publsiher: eBookIt.com
Total Pages: 80
Release: 2011-06
ISBN 10: 098715981X
ISBN 13: 9780987159816
Language: EN, FR, DE, ES & NL

Networking Games Book Review:

Lucille Orr has owned more than a dozen successful enterprises. She educates, inspires and assists others to open their own businesses through her business networks, motivational books, seminars and radio programs. John Rich has travelled extensively, owned businesses and teaches networking, sales and customer service techniques. Together they share their combined business expertise, knowledge and networking experiences in this valuable book. 'Networking Games' is written for those who appreciate the value of networking for the creation of long-term business relationships and the generation of wealth and opportunity. Lucille and John were fortunate to network with 17,000 global business visitors while attending events at 'Business Club Australia' - a world first, networking event, established by Austrade and held during the Sydney Olympic Games. If you are expanding a business globally or wanting to do business with Australians join a Business Club Australia' as it continues to operate in the virtual world servicing its global members online.

Networking and Online Games

Networking and Online Games
Author: Grenville Armitage,Mark Claypool,Philip Branch
Publsiher: John Wiley & Sons
Total Pages: 232
Release: 2006-08-04
ISBN 10: 0470030461
ISBN 13: 9780470030462
Language: EN, FR, DE, ES & NL

Networking and Online Games Book Review:

The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Author: Jouni Smed,Harri Hakonen
Publsiher: John Wiley & Sons
Total Pages: 416
Release: 2017-06-16
ISBN 10: 1119259835
ISBN 13: 9781119259831
Language: EN, FR, DE, ES & NL

Algorithms and Networking for Computer Games Book Review:

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Game Theory in Communication Networks

Game Theory in Communication Networks
Author: Josephina Antoniou,Andreas Pitsillides
Publsiher: CRC Press
Total Pages: 156
Release: 2012-11-29
ISBN 10: 1466578750
ISBN 13: 9781466578753
Language: EN, FR, DE, ES & NL

Game Theory in Communication Networks Book Review:

A mathematical tool for scientists and researchers who work with computer and communication networks, Game Theory in Communication Networks: Cooperative Resolution of Interactive Networking Scenarios addresses the question of how to promote cooperative behavior in interactive situations between heterogeneous entities in communication networking scenarios. It explores network design and management from a theoretical perspective, using game theory and graph theory to analyze strategic situations and demonstrate profitable behaviors of the cooperative entities. The book promotes the use of Game Theory to address important resource management and security issues found in next generation communications networks, particularly heterogeneous networks, for cases where cooperative interactive networking scenarios can be formulated. It provides solutions for representative mechanisms that need improvement by presenting a theoretical step-by-step approach. The text begins with a presentation of theory that can be used to promote cooperation for the entities in a particular interactive situation. Next, it examines two-player interaction as well as interactions between multiple players. The final chapter presents and examines a performance evaluation framework based on MATLAB®. Each chapter begins by introducing basic theory for dealing with a particular interactive situation and illustrating how particular aspects of game theory can be used to formulate and solve interactive situations that appear in communication networks regularly. The second part of each chapter presents example scenarios that demonstrate the applicability and power of the theory—illustrating a number of cooperative interactions and discussing how they could be addressed within the theoretical framework presented in the first part of the chapter. The book also includes simulation code that can be downloaded so you can use some or all of the proposed models to improve your own network designs. Specific topics covered include network selection, user-network interaction, network synthesis, and context-aware security provisioning.

Global Games

Global Games
Author: Aphra Kerr
Publsiher: Routledge
Total Pages: 228
Release: 2017-03-27
ISBN 10: 1135114641
ISBN 13: 9781135114640
Language: EN, FR, DE, ES & NL

Global Games Book Review:

In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.

Network Games

Network Games
Author: Asu Ozdaglar,Ishai Menache
Publsiher: Morgan & Claypool Publishers
Total Pages: 159
Release: 2011-01-02
ISBN 10: 1608454096
ISBN 13: 9781608454099
Language: EN, FR, DE, ES & NL

Network Games Book Review:

Traditional network optimization focuses on a single control objective in a network populated by obedient users and limited dispersion of information. However, most of today's networks are large-scale with lack of access to centralized information, consist of users with diverse requirements, and are subject to dynamic changes. These factors naturally motivate a new distributed control paradigm, where the network infrastructure is kept simple and the network control functions are delegated to individual agents which make their decisions independently ("selfishly"). The interaction of multiple independent decision-makers necessitates the use of game theory, including economic notions related to markets and incentives. This monograph studies game theoretic models of resource allocation among selfish agents in networks. The first part of the monograph introduces fundamental game theoretic topics. Emphasis is given to the analysis of dynamics in game theoretic situations, which is crucial for design and control of networked systems. The second part of the monograph applies the game theoretic tools for the analysis of resource allocation in communication networks. We set up a general model of routing in wireline networks, emphasizing the congestion problems caused by delay and packet loss. In particular, we develop a systematic approach to characterizing the inefficiencies of network equilibria, and highlight the effect of autonomous service providers on network performance. We then turn to examining distributed power control in wireless networks. We show that the resulting Nash equilibria can be efficient if the degree of freedom given to end-users is properly designed. Table of Contents: Static Games and Solution Concepts / Game Theory Dynamics / Wireline Network Games / Wireless Network Games / Future Perspectives

Multiplayer Game Programming

Multiplayer Game Programming
Author: Josh Glazer,Sanjay Madhav
Publsiher: Addison-Wesley Professional
Total Pages: 384
Release: 2015-11-20
ISBN 10: 0134034341
ISBN 13: 9780134034348
Language: EN, FR, DE, ES & NL

Multiplayer Game Programming Book Review:

The Practical Guide to Building Reliable Networked Multiplayer Games Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game. First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud. This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games. Coverage includes How games have evolved to meet the challenges of networked environments Using Internet communication protocols and standards in game development Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming Formatting game data for efficient Internet transmission Synchronizing states so all players share the same world Organizing networking topologies for large-scale games Overcoming latency and jitter problems that cause delays or lost data Scaling games without compromising performance Combating security vulnerabilities and software cheats Leveraging the networking functionality of the popular Unreal 4 and Unity game engines Integrating gamer services such as matchmaking, achievements, and leaderboards Running game servers in the cloud About the Website C++ source code for all examples is available at github.com/MultiplayerBook . Instructors will also find a full set of PowerPoint slides and a sample syllabus.

The Game of Networking

The Game of Networking
Author: Rob Sperry
Publsiher: Unknown
Total Pages: 128
Release: 2017-06-09
ISBN 10: 9781640074842
ISBN 13: 1640074848
Language: EN, FR, DE, ES & NL

The Game of Networking Book Review:

Through 8 years of research, advice from the top worldwide influencers & 500 books studied Rob has the formula to successful networking. This formula has 3 1/2 Laws that will enhance your network skills to increase sales, revolutionize your relationships & build a referral engine.

Game Theory for Wireless Communications and Networking

Game Theory for Wireless Communications and Networking
Author: Yan Zhang,MOHSEN GUIZANI
Publsiher: CRC Press
Total Pages: 585
Release: 2011-06-21
ISBN 10: 1466509228
ISBN 13: 9781466509221
Language: EN, FR, DE, ES & NL

Game Theory for Wireless Communications and Networking Book Review:

Used to explain complicated economic behavior for decades, game theory is quickly becoming a tool of choice for those serious about optimizing next generation wireless systems. Illustrating how game theory can effectively address a wide range of issues that until now remained unresolved, Game Theory for Wireless Communications and Networking provides a systematic introduction to the application of this powerful and dynamic tool. This comprehensive technical guide explains game theory basics, architectures, protocols, security, models, open research issues, and cutting-edge advances and applications. It describes how to employ game theory in infrastructure-based wireless networks and multihop networks to reduce power consumption—while improving system capacity, decreasing packet loss, and enhancing network resilience. Providing for complete cross-referencing, the text is organized into four parts: Fundamentals—introduces the fundamental issues and solutions in applying different games in different wireless domains, including wireless sensor networks, vehicular networks, and OFDM-based wireless systems Power Control Games—considers issues and solutions in power control games Economic Approaches—reviews applications of different economic approaches, including bargaining and auction-based approaches Resource Management—explores how to use the game theoretic approach to address radio resource management issues The book explains how to apply the game theoretic model to address specific issues, including resource allocation, congestion control, attacks, routing, energy management, packet forwarding, and MAC. Facilitating quick and easy reference to related optimization and algorithm methodologies, it supplies you with the background and tools required to use game theory to drive the improvement and development of next generation wireless systems.

Mastering Home Networking

Mastering Home Networking
Author: Mark Henricks
Publsiher: Sybex
Total Pages: 513
Release: 2000-05-03
ISBN 10: 9780782126303
ISBN 13: 0782126308
Language: EN, FR, DE, ES & NL

Mastering Home Networking Book Review:

Now that many homes have two or more computers, home networks are spreading like wildfire. By networking your computers together, you can share files, high-speed Internet connections, and peripherals such as printers and scanners, saving your household time, effort, and money. And where home networking used to involve expertise with protocols, wires, and power tools, new networking products let you build an effective network in minutes-without drilling, without pulling cables, and in some cases even without using wires. Written in straightforward, easy-to-understand language, Mastering Home Networking shows you how to: * Choose the network topology and technology that best suits your home and your needs * Build a home network using Ethernet cables, your existing phonelines or powerlines, or wireless adapters * Configure networking on Windows 95, Windows 98, the Macintosh, Windows 2000, Linux, and NetWare * Design and build a home office that will enable you to telecommute effectively * Administer networked users, groups, and shared resources * Add e-mail, games, and applications to your network * Run your own Web server to share information with your household and friends * Secure and troubleshoot your network * Set up effective remote access so you can connect to your home network when you're on the road

NetWORKing

NetWORKing
Author: Andrew Clement,Paul Kolm,Ina Wagner
Publsiher: North Holland
Total Pages: 250
Release: 1994
ISBN 10:
ISBN 13: STANFORD:36105009139267
Language: EN, FR, DE, ES & NL

NetWORKing Book Review:

This book offers a multi-disciplinary examination of many of the implications of computer based networks for organizations, and for the people who work in and manage them. It addresses the technical challenges involved - and the new approaches and concepts needed to tackle them - as well as the consequences for work, organization and social practices. This publication emphasizes the implications for workers, rather than management; critical rather than celebratory studies; and a reflection of a broad range of disciplines. publication specifically explores the themes of: participation and power; reading over distances; privacy versus transparency; information policy and the changes that networking can bring to organizations and how to manage them. understand our social / technical worlds. computer networking should find the book of particular interest. However, it should also provide stimulating reading for a variety of social scientists, especially sociologists and political scientists.

Game Theory for Networking Applications

Game Theory for Networking Applications
Author: Ju Bin Song,Husheng Li,Marceau Coupechoux
Publsiher: Springer
Total Pages: 229
Release: 2018-08-20
ISBN 10: 3319930583
ISBN 13: 9783319930589
Language: EN, FR, DE, ES & NL

Game Theory for Networking Applications Book Review:

This book provides recent results of game theory for networking applications. The contributors address the major opportunities and challenges in applying traditional game theory as well as intelligent game theory to the understanding and designing of modern network systems, with emphasis on both new analytical techniques and novel application scenarios. After an overview of game theory for networks, the book narrows in on game theory in communications, game theory in wireless networks, and game theory applications. The book features contributions from researchers and professionals around the world. Presents a variety of perspectives on game theory for networking applications; Shows how game theory can apply to the study of data traffic, new generation networks, and smartgrid; Includes recent results of applied game theory for networks, providing some technical progresses in GAMENETS.

Networking Windows 95

Networking Windows 95
Author: Simon Collin
Publsiher: Butterworth-Heinemann
Total Pages: 261
Release: 1996
ISBN 10:
ISBN 13: UOM:39076001742944
Language: EN, FR, DE, ES & NL

Networking Windows 95 Book Review:

Networking Windows 95 is for you if you have to manage Windows 95 in a networked environment. If you are a newcomer to Windows 95, or new to networking, then this book will take you through the stages of planning, installing and configuring Windows 95 on a network. For network managers, the book shows you how to effectively configure and manage your Windows 95 network; from half-a-dozen workstations to a multisite WAN. The book covers advanced connectivity issues, including networking multiple sites, connecting to different operating systems and connecting to the Internet. It also covers, in detail, how to configure the messaging functions of Windows 95: how mail is delivered across your office or across the world; how to send mail to other on-line services and linking to other network electronic mail software.

Game Theoretic Models of Competition and Upgrade Investments in Communication Networks

Game Theoretic Models of Competition and Upgrade Investments in Communication Networks
Author: Shuang Wu
Publsiher: Unknown
Total Pages: 328
Release: 2010
ISBN 10:
ISBN 13: UCAL:X81654
Language: EN, FR, DE, ES & NL

Game Theoretic Models of Competition and Upgrade Investments in Communication Networks Book Review:

Networking for Dummies

Networking for Dummies
Author: Doug Lowe
Publsiher: For Dummies
Total Pages: 360
Release: 1998
ISBN 10:
ISBN 13: PSU:000043320363
Language: EN, FR, DE, ES & NL

Networking for Dummies Book Review:

Explains how to set up and use a small network and examines different types of networking software, including NetWare, LANtastic, Windows for Workgroups, Windows NT Server, and Windows 95

Network Security

Network Security
Author: Tansu Alpcan,Tamer Başar
Publsiher: Cambridge University Press
Total Pages: 329
Release: 2010-10-21
ISBN 10: 113949189X
ISBN 13: 9781139491891
Language: EN, FR, DE, ES & NL

Network Security Book Review:

Covering attack detection, malware response, algorithm and mechanism design, privacy, and risk management, this comprehensive work applies unique quantitative models derived from decision, control, and game theories to understanding diverse network security problems. It provides the reader with a system-level theoretical understanding of network security, and is essential reading for researchers interested in a quantitative approach to key incentive and resource allocation issues in the field. It also provides practitioners with an analytical foundation that is useful for formalising decision-making processes in network security.

Game Design

Game Design
Author: Richard Rouse
Publsiher: Wordware Computer Books
Total Pages: 584
Release: 2001
ISBN 10: 9781556227356
ISBN 13: 1556227353
Language: EN, FR, DE, ES & NL

Game Design Book Review:

Richard Rouse explores gameplay, one of the most important but least discussed elements of computer game design that makes a game compelling and entertaining. He focusses in detail on such topics as game balancing, storytelling, non-linearity, player motivations, input/output, artificial intelligence, level design and playtesting. included are in-depth interviews with top game designers.

Multimedia Computing and Networking

Multimedia Computing and Networking
Author: Anonim
Publsiher: Unknown
Total Pages: 329
Release: 1995
ISBN 10:
ISBN 13: UOM:39015034433642
Language: EN, FR, DE, ES & NL

Multimedia Computing and Networking Book Review: