Multiscreen UX Design

Multiscreen UX Design
Author: Wolfram Nagel
Publsiher: Morgan Kaufmann
Total Pages: 332
Release: 2015-12-11
ISBN 10: 0128027509
ISBN 13: 9780128027509
Language: EN, FR, DE, ES & NL

Multiscreen UX Design Book Review:

People today use technology on different devices in different locations. Users expect to access information on all relevant screens and across multiple channels through smartphones, tablets, laptops/desktops, smart (internet-connected) TVs, and other devices, such as smartwatches for example. Multiscreen is no longer a nice add-on, it’s a requirement. In this environment, user experience needs to cater to multiple devices. This book provides a holistic approach that will help UX professionals to offer a hands-on guide for UX design across multiple screens. It presents an opportunity to learn how to cater designs for customers. Readers will find patterns, strategies, examples and case studies, methodologies, and insights to help inspire them to develop a viable strategy for their own digital products and services. UX professionals will walk through important elements of multiscreen UX: Investigating the devices and their capabilities Understanding the users and their capabilities Considering the context in which users use these devices Navigating next generation information experiences and the future of content management Designing content and UI architecture for multiscreen projects A hands-on, practical guide to UX design for how users approach content – across more than one screen at a time Discusses devices, users, and their practices Includes best practices, real-world examples, and tips and tricks A preface written by Scott Jenson

Designing Multi Device Experiences

Designing Multi Device Experiences
Author: Michal Levin
Publsiher: "O'Reilly Media, Inc."
Total Pages: 322
Release: 2014-02-13
ISBN 10: 1449340431
ISBN 13: 9781449340438
Language: EN, FR, DE, ES & NL

Designing Multi Device Experiences Book Review:

Welcome to our multi-device world, a world where a user’s experience with one application can span many devices—a smartphone, a tablet, a computer, the TV, and beyond. This practical book demonstrates the variety of ways devices relate to each other, combining to create powerful ensembles that deliver superior, integrated experiences to your users. Learn a practical framework for designing multi-device experiences, based on the 3Cs—Consistent, Complementary, and Continuous approaches Graduate from offering everything on all devices, to delivering the right thing, at the right time, on the best (available) device Apply the 3Cs framework to the broader realm of the Internet of Things, and design multi-device experiences that anticipate a fully connected world Learn how to measure your multi-device ecosystem performance Get ahead of the curve by designing for a more connected future

UX Design for Mobile

UX Design for Mobile
Author: Pablo Perea,Pau Giner
Publsiher: Packt Publishing Ltd
Total Pages: 354
Release: 2017-07-28
ISBN 10: 1787283593
ISBN 13: 9781787283596
Language: EN, FR, DE, ES & NL

UX Design for Mobile Book Review:

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

Design User Experience and Usability Novel User Experiences

Design  User Experience  and Usability  Novel User Experiences
Author: Aaron Marcus
Publsiher: Springer
Total Pages: 703
Release: 2016-07-04
ISBN 10: 3319403559
ISBN 13: 9783319403557
Language: EN, FR, DE, ES & NL

Design User Experience and Usability Novel User Experiences Book Review:

The three-volume set LNCS 9746, 9747, and 9748 constitutes the proceedings of the 5th International Conference on Design, User Experience, and Usability, DUXU 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, in Toronto, Canada, in July 2016, jointly with 13 other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 157 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on emotion, motivation, and persuasion design; DUXU in learning and education; games and gamification; culture, language and DUXU; DUXU for social innovation and sustainability; usability and user experience studies.

Atomic Design

Atomic Design
Author: Brad Frost
Publsiher: Unknown
Total Pages: 329
Release: 2016-12-05
ISBN 10: 9780998296609
ISBN 13: 0998296600
Language: EN, FR, DE, ES & NL

Atomic Design Book Review:

Creating Dynamic UI with Android Fragments

Creating Dynamic UI with Android Fragments
Author: Jim Wilson
Publsiher: Packt Publishing Ltd
Total Pages: 122
Release: 2013-09-25
ISBN 10: 1783283106
ISBN 13: 9781783283101
Language: EN, FR, DE, ES & NL

Creating Dynamic UI with Android Fragments Book Review:

A fast-paced tutorial that guides you through everything you need to know about dynamic UI design for Android devices.This book is for developers with a basic understanding of Android programming who would like to improve the appearance and usability of their applications. Whether you’re looking to create a more interactive user experience, create more dynamically adaptive UIs, provide better support for tablets and smartphones in a single app, reduce the complexity of managing your app UIs, or you are just trying to expand your UI design philosophy, then this book is for you.

Designing UX Forms

Designing UX  Forms
Author: Jessica Enders
Publsiher: Sitepoint
Total Pages: 180
Release: 2016-09-25
ISBN 10: 9780994347053
ISBN 13: 0994347057
Language: EN, FR, DE, ES & NL

Designing UX Forms Book Review:

A recent study found that on average, designing a form to have a great user experience almost doubled the rate of successful first-time completions. For example, Ebay made an additional $USD 500 million annually from redesigning just the button on one of their mobile form screens. More conversions, fewer dissatisfied users, better return on investment. Can you afford not to improve your forms' user experiences? This book will walk you through every part of designing a great forms user experience. From the words, to how the form looks, and on to interactivity, you'll learn how to design a web form that works beautifully on mobiles, laptops and desktops. Filled with practical and engaging insights, and plenty of real-world examples, both good and bad. You'll learn answers to common queries like: Where should field labels go? What makes a question easy to understand? How do you design forms to work on small screens? How does touch impact on form design? How long can a form be? What look and feel should the form have: skeumorphic, flat, or something else? What's best practice for error messaging?

Basics Interior Design 02 Exhibition Design

Basics Interior Design 02  Exhibition Design
Author: Pam Locker
Publsiher: Bloomsbury Publishing
Total Pages: 184
Release: 2017-09-07
ISBN 10: 1350034428
ISBN 13: 9781350034426
Language: EN, FR, DE, ES & NL

Basics Interior Design 02 Exhibition Design Book Review:

Basics Interior Design 02: Exhibition Design explores the role of the exhibition designer as a creative practitioner, and seeks to communicate a better understanding of exhibition design as a discipline. This umbrella term incorporates the development of commercial trade fairs, brand experiences, themed attractions, world expositions, museum galleries, visitor centres, historic houses, landscape interpretation and art installations. Millions of people visit exhibitions of one sort or another every year, constituting a multi-billion dollar global industry. This book offers a comprehensive guide to the practice of exhibition design, and considers the blurring of its borders with other disciplines, such as graphic design.

Designing Connected Products

Designing Connected Products
Author: Claire Rowland,Elizabeth Goodman,Martin Charlier,Ann Light,Alfred Lui
Publsiher: "O'Reilly Media, Inc."
Total Pages: 726
Release: 2015-05-18
ISBN 10: 1449372716
ISBN 13: 9781449372712
Language: EN, FR, DE, ES & NL

Designing Connected Products Book Review:

Networked thermostats, fitness monitors, and door locks show that the Internet of Things can (and will) enable new ways for people to interact with the world around them. But designing connected products for consumers brings new challenges beyond conventional software UI and interaction design. This book provides experienced UX designers and technologists with a clear and practical roadmap for approaching consumer product strategy and design in this novel market. By drawing on the best of current design practice and academic research, Designing Connected Products delivers sound advice for working with cross-device interactions and the complex ecosystems inherent in IoT technology.


Author: Nir Eyal
Publsiher: Penguin Canada
Total Pages: 256
Release: 2014-11-04
ISBN 10: 014319352X
ISBN 13: 9780143193524
Language: EN, FR, DE, ES & NL

Hooked Book Review:

How do successful companies create products people can't put down? Why do some products capture widespread attention while others flop? What makes us engage with certain products out of sheer habit? Is there a pattern underlying how technologies hook us? Nir Eyal answers these questions (and many more) by explaining the "Hook Model" -- a four steps process embedded into the products of many successful companies to subtly encourage customer behavior. Through consecutive “hook cycles,” these products reach their ultimate goal of bringing users back over and over again, without depending on costly advertising or aggressive messaging. Hooked is based on Eyal’s years of research, consulting, and practical experience. He wrote the book he wished had been available to him as a startup founder – not abstract theory, but a how-to guide for building better products. Hooked is written for product managers, designers, marketers, startup founders, and anyone who seeks to understand how products influence our behavior.

Mobile User Experience

Mobile User Experience
Author: Adrian Mendoza
Publsiher: Newnes
Total Pages: 248
Release: 2013-09-03
ISBN 10: 0124114903
ISBN 13: 9780124114906
Language: EN, FR, DE, ES & NL

Mobile User Experience Book Review:

This is your must-have resource to the theoretical and practical concepts of mobile UX. You’ll learn about the concepts and how to apply them in real-world scenarios. Throughout the book, the author provides you with 10 of the most commonly used archetypes in the UX arena to help illustrate what mobile UX is and how you can master it as quickly as possible. First, you’ll start off learning how to communicate mobile UX flows visually. From there, you’ll learn about applying and using 10 unique user experience patterns or archetypes for mobile. Finally, you’ll understand how to prototype and use these patterns to create websites and apps. Whether you’re a UX professional looking to master mobility or a designer looking to incorporate the best UX practices into your website, after reading this book, you’ll be better equipped to maneuver this emerging specialty. Addresses the gap between theoretical concepts and the practical application of mobile user experience design Illustrates concepts and examples through an abundance of diagrams, flows, and patterns Explains the differences in touch gestures, user interface elements, and usage patterns across the most common mobile platforms Includes real-world examples and case studies for this rapidly growing field

INTERACT 2015 Adjunct Proceedings

INTERACT 2015 Adjunct Proceedings
Author: Christoph Beckmann,Tom Gross
Publsiher: University of Bamberg Press
Total Pages: 668
Release: 2015-09-15
ISBN 10: 3863093526
ISBN 13: 9783863093525
Language: EN, FR, DE, ES & NL

INTERACT 2015 Adjunct Proceedings Book Review:

Hello Startup

Hello  Startup
Author: Yevgeniy Brikman
Publsiher: "O'Reilly Media, Inc."
Total Pages: 604
Release: 2015-10-21
ISBN 10: 1491910046
ISBN 13: 9781491910047
Language: EN, FR, DE, ES & NL

Hello Startup Book Review:

This book is the "Hello, World" tutorial for building products, technologies, and teams in a startup environment. It's based on the experiences of the author, Yevgeniy (Jim) Brikman, as well as interviews with programmers from some of the most successful startups of the last decade, including Google, Facebook, LinkedIn, Twitter, GitHub, Stripe, Instagram, AdMob, Pinterest, and many others. Hello, Startup is a practical, how-to guide that consists of three parts: Products, Technologies, and Teams. Although at its core, this is a book for programmers, by programmers, only Part II (Technologies) is significantly technical, while the rest should be accessible to technical and non-technical audiences alike. If you’re at all interested in startups—whether you’re a programmer at the beginning of your career, a seasoned developer bored with large company politics, or a manager looking to motivate your engineers—this book is for you.

Apprenticeship Patterns

Apprenticeship Patterns
Author: Dave Hoover,Adewale Oshineye
Publsiher: "O'Reilly Media, Inc."
Total Pages: 168
Release: 2009-10-02
ISBN 10: 9781449379407
ISBN 13: 1449379400
Language: EN, FR, DE, ES & NL

Apprenticeship Patterns Book Review:

Are you doing all you can to further your career as a software developer? With today's rapidly changing and ever-expanding technologies, being successful requires more than technical expertise. To grow professionally, you also need soft skills and effective learning techniques. Honing those skills is what this book is all about. Authors Dave Hoover and Adewale Oshineye have cataloged dozens of behavior patterns to help you perfect essential aspects of your craft. Compiled from years of research, many interviews, and feedback from O'Reilly's online forum, these patterns address difficult situations that programmers, administrators, and DBAs face every day. And it's not just about financial success. Apprenticeship Patterns also approaches software development as a means to personal fulfillment. Discover how this book can help you make the best of both your life and your career. Solutions to some common obstacles that this book explores in-depth include: Burned out at work? "Nurture Your Passion" by finding a pet project to rediscover the joy of problem solving. Feeling overwhelmed by new information? Re-explore familiar territory by building something you've built before, then use "Retreat into Competence" to move forward again. Stuck in your learning? Seek a team of experienced and talented developers with whom you can "Be the Worst" for a while. "Brilliant stuff! Reading this book was like being in a time machine that pulled me back to those key learning moments in my career as a professional software developer and, instead of having to learn best practices the hard way, I had a guru sitting on my shoulder guiding me every step towards master craftsmanship. I'll certainly be recommending this book to clients. I wish I had this book 14 years ago!"-Russ Miles, CEO, OpenCredo

Mensch und Computer 2015 Usability Professionals

Mensch und Computer 2015     Usability Professionals
Author: Anja Endmann,Holger Fischer,Malte Krökel
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 506
Release: 2015-09-14
ISBN 10: 311043556X
ISBN 13: 9783110435566
Language: EN, FR, DE, ES & NL

Mensch und Computer 2015 Usability Professionals Book Review:

Usability Professionals Workshop deals with the practical applications of human-machine interaction research. It is organized by the German ACM specialty section of the UPA (Usability Professionals Association). The volume presents the latest research findings through case studies and practice reports along with in-depth discussions.

Implementing Responsive Design

Implementing Responsive Design
Author: Tim Kadlec
Publsiher: New Riders
Total Pages: 288
Release: 2012-07-30
ISBN 10: 0132979365
ISBN 13: 9780132979368
Language: EN, FR, DE, ES & NL

Implementing Responsive Design Book Review:

New devices and platforms emerge daily. Browsers iterate at a remarkable pace. Faced with this volatile landscape we can either struggle for control or we can embrace the inherent flexibility of the web. Responsive design is not just another technique–it is the beginning of the maturation of a medium and a fundamental shift in the way we think about the web. Implementing Responsive Design is a practical examination of how this fundamental shift affects the way we design and build our sites. Readers will learn how to: Build responsive sites using a combination of fluid layouts, media queries, and fluid media Adopt a responsive workflow from the very start of a project Enhance content for different devices Use feature-detection and server-side enhancement to provide a richer experience

Human Computer Interaction Interaction Contexts

Human Computer Interaction  Interaction Contexts
Author: Masaaki Kurosu
Publsiher: Springer
Total Pages: 746
Release: 2017-06-28
ISBN 10: 3319580779
ISBN 13: 9783319580777
Language: EN, FR, DE, ES & NL

Human Computer Interaction Interaction Contexts Book Review:

The two-volume set LNCS 10271 and 10272 constitutes the refereed proceedings of the 19th International Conference on Human-Computer Interaction, HCII 2017, held in Vancouver, BC, Canada, in July 2017. The total of 1228 papers presented at the 15 colocated HCII 2017 conferences was carefully reviewed and selected from 4340 submissions. The papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. They cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers included in this volume cover the following topics: games in HCI; mobile and wearable interaction; HCI, children and learning; and HCI in complex human environments.

Design for Motion

Design for Motion
Author: Austin Shaw
Publsiher: CRC Press
Total Pages: 334
Release: 2015-11-19
ISBN 10: 1317607775
ISBN 13: 9781317607779
Language: EN, FR, DE, ES & NL

Design for Motion Book Review:

Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website ( features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.


Author: Nicholas Felton,Sven Ehmann,Robert Klanten
Publsiher: Die Gestalten Verlag-DGV
Total Pages: 256
Release: 2016
ISBN 10: 9783899556452
ISBN 13: 3899556453
Language: EN, FR, DE, ES & NL

Photoviz Book Review:

PhotoViz explores the intersection of photography, infographics, and data visualization. Combining cutting-edge technology and classic photographic techniques enables us to tell stories and visualize information more powerfully and compactly than ever: a full day of flights all at once, invisible Wi-Fi networks, global trade, intimate psychology, movement, time itself, and more. The concept of PhotoViz invites us to simultaneously reinvent our collective reality and demystify our surroundings. Within this mesmerizing photographic world, striking images reveal the power of tools ranging from long exposure and slit-scan photography to post-processing, collage, and metadata. PhotoViz is a source of inspiration and a crucial resource for designers and photographers alike.

The Essential Guide to User Interface Design

The Essential Guide to User Interface Design
Author: Wilbert O. Galitz
Publsiher: Wiley
Total Pages: 784
Release: 2002-10-15
ISBN 10: 047127139X
ISBN 13: 9780471271390
Language: EN, FR, DE, ES & NL

The Essential Guide to User Interface Design Book Review:

Well-designed graphical user interfaces (GUIs) for business systems can greatly increase user productivity, but designing them can be difficult and time consuming. This book walks developers through the basics of good interface design, using real-world examples from systems that are proven successes. Galitz is an internationally recognized consultant, author, and instructor with many years of experience with information systems and user interface design. Written especially for developers who may be designing user interfaces for the first time, but also extremely useful for any developer involved in GUI or Web site design. Revised to reflect the profound enhancements in interface design, specifically how Web page design has revolutionized interface design. New information covers a variety of platforms, both traditional and Web-based.