Launching the Imagination
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Designed for courses in Creativity and Two-Dimensional Design, Launching the Imagination offers a comprehensive framework on which students, teachers, and administrators can build. The approach in this third edition is refined, distilled, and updated, using over 275 examples drawn from traditional and contemporary sources. Interviews of artists and designers, known as Profiles, introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imagination is also available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in a split volume containing 3D design plus the material on Creativity and Problem-solving. This edition of Launching the Imagination moves the content of the Core Concepts in Art CD-ROM to the Online Learning Center. With free access, this website, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded.
Covering the principles of two-dimensional design, Launching the Imagination: Two-Dimensional Design is the ideal text for instructors seeking a colorful and inexpensive introduction to design elements, color, composition, and organization. The material in volume one is enhanced by a thorough discussion of creativity, critical thinking, and concept development that guides students through the often-challenging process of applying the principles of design to achieve practical goals. A free student CD-ROM that provides a hands-on design tutorial, as well as helpful self-test and review features to ensure student mastery of the text material further supports Launching the Imagination: Two-Dimensional Design.
Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 3D concepts, students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers.
New and better than ever, Launching the Imagination treats design as both a verb and a noun—as both a process and a product. Design is deliberate—a process of exploring multiple solutions and choosing the most promising option. Through an immersion in 2-D 3-D and 4-D concepts students are encouraged to develop methods of thinking visually that will serve them throughout their studies and careers. Building on strengths of the previous five editions Launching the Imagination 6e is even more: Concise. Content has been refined so that maximum content can be communicated as clearly and concisely as possible. Colorful. In addition to the full color used throughout the book, the writing is livelier than that in most textbooks. Analogies expand communication, and every visual example has been carefully selected for maximum impact. Comprehensive. Launching the Imagination is the only foundational text with full sections devoted to critical and creative thinking and to time-based design. The photo program is global, represents a myriad of stylistic approaches, and prominently features design and media arts as well as more traditional art forms. Contemporary. More than half of the visual examples represent artworks completed since 1970, and over 100 represent works completed since 2000 Compelling. Interviews with exemplars of creativity have always been an important feature of this book. Three of the best past profiles have been revised and a new profile has been added. Now inserted into the body of the text, each interview deliberately builds on its chapter content. In Chapter Five, designer Steve Quinn describes the seven-step sequence he uses in developing websites, logos, and motion graphics. In Chapter 8, Jim Elniski describes The Greenhouse Chicago, an innovative home that is both highly energy efficient and elegant. In Chapter 11, ceramicist David MacDonald describes his influences and work process. And, in the new profile in Chapter 6, artist Sara Mast describes an ambitious art and science collaboration begun in celebration of the ideas of Albert Einstein. We have also added a new feature called Success Stories. These short interviews explore connections between foundational coursework and career success. In Chapter Five, Elizabeth Nelson discusses her wide-ranging design work at the Shedd Aquarium in Chicago. In Chapter Six, Jane Parkerson Ferry describes her work as Curator of Education at the Orlando Museum of Art. Jason Chin's interview in Chapter Seven connects directly to his self-designed project in the Self Assignment feature earlier in the chapter. As a freshman at Syracuse University, he completed this ambitious illustration project as the final project in a Two-Dimensional Design course. In the Chapter Seven interview, he describes his current work as a professional illustrator. In Chapter Eight, Dennis Montagna describes connections between his art and design major and his current historical preservation work for the National Park Service. Almost fifty new images have been added, representing major contemporary artists and designers including Wolfgang Buttress, Do Ho Suh, Garo Antresian, Janet Ballweg, Phoebe Morris, Alain Cornu, and Natalya Zahn.
Prescriptions for imaginative living in today’s noisy and ever-narrowing world Our social conversation has gone awry. We are surrounded by noise and retreating to social media bubbles. As conversations across ideological divides become increasingly difficult, we as a society need to rethink what it means to listen, to think, to create, and to be democratically engaged citizens. Fifteen Paths documents the journey of a disillusioned business professor who came to realize that in order to transcend the noise, we need more imaginative expressions and fewer argumentative ones. David Weitzner sought the counsel of fourteen iconoclastic artists, including Lee Ranaldo (Sonic Youth), Jeff Coffin (Dave Matthews Band), Mike Mignola (Hellboy), Lydia Lunch, and Del the Funky Homosapien. The book offers 15 concrete courses of action to reimagine a socially engaged life and an afterword documenting the surprising outcome of the author’s personal journey.
New Media and Popular Imagination places the current technological upheaval in audio-visual culture in the context of previous periods of twentieth-century media innovation. Examining popular and industry responses to the introduction of radio, television, and digital media into the home, the book underscores the continuities and disjunctions in the ways in which electronic media have been anticipated, promoted, and resisted in twentieth-century America.
The First Space Race reveals the inside story of an epic adventure with world-altering stakes. From 1955 to 1958, American and Soviet engineers battled to capture the world’s imagination by successfully launching the world’s first satellite. The race to orbit featured two American teams led by rival services—the Army and the Navy—and a Soviet effort so secret that few even knew it existed. This race ushered in the Space Age with a saga of science, politics, technology, engineering, and human dreams. Before 1955, the concept of an artificial satellite had been demonstrated only on paper. The first nation to transform theory into practice would gain advantages in science, the Cold War propaganda contest, and the military balance of power. Visionaries such as America’s Wernher von Braun and Russia’s Sergey Korolev knew these fields of endeavor would be affected by the launch of a satellite. Moved by patriotism, inquisitiveness, and pride, people on both sides of the Iron Curtain put forth heroic efforts to make that first satellite possible. Some aspects of this story, like the Navy’s NOTSNIK satellite project, are almost unknown. Even some details of well-known programs, such as the appearance of America’s pioneering Explorer 1 satellite and the contributions made by its rival, Project Vanguard, are generally misremembered. In this book, authors Matt Bille and Erika Lishock tell the whole story of the first space race. They trace the tale from the origins of spaceflight theory and through the military and political events that engendered the all-out efforts needed to turn dreams into reality and thus shape the modern world.
The Blank Canvas offers solid advice for everyone who struggles with artist's block or other problems of creative expression, including: drawing subject matter from unexpected sources, mining one's daily visual responses for images, overcoming self-doubt and criticism, making choices when torn between several ideas, and getting started on assignments.
The Democratic Imagination examines different conceptions of democracy, exploring tensions that emerge in key moments and debates in the history of democracy, from Ancient Greece to the French Revolution to contemporary Egypt.
“I looked around warily, just as the boy had done. The dock was deserted. Suddenly, a shot rang out beside me! I jumped away from it so hard, I nearly tumbled into the water. Nobody was there. A sudden gust of wind had caught a loose canvas and snapped it against a mast. A shiver ran up my spine. I’d been warned again.” It’s 1858, and Charlee Lebeau isn’t your typical girl. She’s worked as a hired hand ever since her Papa took the foreman’s job on the Miller ranch in Sonoma. Thanks to her best friend Jake, the boss’s son, she’s learned as much as any boy. She’s got big ideas. She wants a life nobody thinks a girl like her can have. The summer she turns fourteen, however, everything begins to unravel. Jake is going off to school in San Francisco. Although she has always wanted a life of independence and adventure, Charlee is slated to take an ordinary job in the local town, and that’s only the beginning of her trouble. Her rich Uncle Jack, a professional gambler, suddenly shows up at the ranch and offers to take her to live with him in his San Francisco mansion. It’s a chance to become something more than hired help and to be in the same city as Jake. But is it wise to trust a gambler’s promise?
Faith, Hope and Poetry explores the poetic imagination as a way of knowing; a way of seeing reality more clearly. Presenting a series of critical appreciations of English poetry from Anglo-Saxon times to the present day, Malcolm Guite applies the insights of poetry to contemporary issues and the contribution poetry can make to our religious knowing and the way we 'do theology'. This book is not solely concerned with overtly religious poetry, but attends to the paradoxical ways in which the poetry of doubt and despair also enriches theology. Developing an original analysis and application of the poetic vision of Coleridge, Larkin and Seamus Heaney in the final chapters, Guite builds towards a substantial theology of imagination and provides unique insights into truth that complement and enrich more strictly rational ways of knowing. Readers of this book will return to their reading of poetry equipped with new insights and enthusiasm and will be challenged to integrate imaginative ways of knowing into their other academic and intellectual pursuits.
Designed for courses in Creativity or Three-Dimensional Design,Launching the Imagination: A Guide to Three-Dimensional Designoffers a comprehensive framework on which students, teachers, and administrators can build. The approach in this second edition is refined, distilled, and updated, using hundreds of examples drawn from traditional and contemporary sources.Profileswith interviews of artists and designers introduce students to working processes, career choices, and criteria for excellence from a remarkable group of masters. Launching the Imaginationis available in a comprehensive volume treating 2D design, Creativity and Problem-solving, 3D design, and time-based (4D) design; or in split volumes containing either 2D or 3D design, plus the material on Creativity and Problem-solving. Launching the Imaginationâ€™sCore Concepts in Art CD-ROM, version 2.0, which engages students interactively with the elements and principles of art through numerous interactive exercises, has been re-organized and expanded. A copy of this CD-ROM is included free with every copy of the textbook purchased from McGraw-Hill, a student-value of over $30, and is also available individually through your local bookstore.
Perceptual drawing, in which one renders the physical world as it appears to an observer, is the focus of this new text for the introductory drawing course. With an emphasis on progressive skill development, Drawing from Observation offers a balanced mix of hands-on technique and perceptual theory while making a compelling argument for the long-term value of studying perception-based drawing...
A treasury of crafts and activities celebrates the wonders and adventures of childhood with options designed to enhance a child's interactions with the world, suggesting a range of imaginary play and exploration games, including several outdoor ideas. Original.
"A bright book and a brilliant book." - Robert Macfarlane. Peter MacAulay sits down to write his will. The process sets in motion a compulsive series of reflections: a history of his own lifetime and a subjective account of how key events in the post-war world filter through to his home, Stornoway. He reveals his passions for history, engines and fish, and witnesses changing times - and things that don’t change - in the Hebrides. The novel is driven by its idiosyncratic narrator, but with counterpoints from people he engages with - his father, mother, wife, daughter, friends. It’s all about stories, a litany of small histories witnessed during one very individual lifetime.