Digital Modeling of Material Appearance

Digital Modeling of Material Appearance
Author: Julie Dorsey,Holly Rushmeier,François Sillion
Publsiher: Elsevier
Total Pages: 336
Release: 2010-07-21
ISBN 10: 9780080556710
ISBN 13: 008055671X
Language: EN, FR, DE, ES & NL

Digital Modeling of Material Appearance Book Review:

Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. First comprehensive treatment of the digital modeling of material appearance Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance

Visual Texture

Visual Texture
Author: Michal Haindl,Jiri Filip
Publsiher: Springer Science & Business Media
Total Pages: 284
Release: 2013-01-18
ISBN 10: 1447149025
ISBN 13: 9781447149026
Language: EN, FR, DE, ES & NL

Visual Texture Book Review:

This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.

Digital Modeling

Digital Modeling
Author: William Vaughan
Publsiher: New Riders
Total Pages: 432
Release: 2011-12-27
ISBN 10: 0321712641
ISBN 13: 9780321712646
Language: EN, FR, DE, ES & NL

Digital Modeling Book Review:

Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Billmeyer and Saltzman s Principles of Color Technology

Billmeyer and Saltzman s Principles of Color Technology
Author: Roy S. Berns
Publsiher: John Wiley & Sons
Total Pages: 272
Release: 2019-03-07
ISBN 10: 1119367190
ISBN 13: 9781119367192
Language: EN, FR, DE, ES & NL

Billmeyer and Saltzman s Principles of Color Technology Book Review:

This book offers detailed coverage of color, colorants, the coloring of materials, and reproducing the color of materials through imaging. It combines the clarity and ease of earlier editions with significant updates about the advancement in color theory and technology. Provides guidance for how to use color measurement instrumentation, make a visual assessment, set a visual tolerance, and select a formulation Supplements material with numerical examples, graphs, and illustrations that clarify and explain complex subjects Expands coverage of topics including spatial vision, solid-state lighting, cameras and spectrophotometers, and translucent materials

Handbook of Research on Emerging Digital Tools for Architectural Surveying Modeling and Representation

Handbook of Research on Emerging Digital Tools for Architectural Surveying  Modeling  and Representation
Author: Brusaporci, Stefano
Publsiher: IGI Global
Total Pages: 829
Release: 2015-07-13
ISBN 10: 1466683805
ISBN 13: 9781466683808
Language: EN, FR, DE, ES & NL

Handbook of Research on Emerging Digital Tools for Architectural Surveying Modeling and Representation Book Review:

Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration. The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.

2 5D Printing

2 5D Printing
Author: Carinna Parraman,Maria V. Ortiz Segovia
Publsiher: John Wiley & Sons
Total Pages: 272
Release: 2018-08-15
ISBN 10: 1118967321
ISBN 13: 9781118967324
Language: EN, FR, DE, ES & NL

2 5D Printing Book Review:

A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d.

Handbook of Digital Image Synthesis

Handbook of Digital Image Synthesis
Author: Vincent Pegoraro
Publsiher: CRC Press
Total Pages: 838
Release: 2016-12-12
ISBN 10: 1315395215
ISBN 13: 9781315395210
Language: EN, FR, DE, ES & NL

Handbook of Digital Image Synthesis Book Review:

The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging. This resource provides an extensive, yet concise, treatment of the elementary principles and advanced concepts underpinning digital image synthesis, while covering a broad range of scientific topics such as pure and applied mathematics, geometric surfaces and data structures, the physics of light interaction and propagation, analytical and numerical simulation schemes, and optical perception and imaging. With its foundations laid from the ground up, the content includes a compilation of the theoretical formulas relevant for practical implementation in an actual rendering system, along with their step-by-step derivation, which provides field practitioners with a thorough understanding of their underlying assumptions and limitations, as well as with the methodologies necessary to adapt the results to new problems. Throughout, the presentation of the material is substantiated by numerous figures and computer-generated images illustrating the core ideas, several tables synthesizing results and industry standards, and platform-independent pseudo-code highlighting the core algorithms, in addition to a large collection of bibliographic references to the literature and an index of the standard scientific terms defined therein, thereby allowing the reader to rapidly harness fundamental notions and experimental trends.

Modeling Materials

Modeling Materials
Author: Ellad B. Tadmor,Ronald E. Miller
Publsiher: Cambridge University Press
Total Pages: 329
Release: 2011-11-24
ISBN 10: 1139500651
ISBN 13: 9781139500654
Language: EN, FR, DE, ES & NL

Modeling Materials Book Review:

Material properties emerge from phenomena on scales ranging from Angstroms to millimeters, and only a multiscale treatment can provide a complete understanding. Materials researchers must therefore understand fundamental concepts and techniques from different fields, and these are presented in a comprehensive and integrated fashion for the first time in this book. Incorporating continuum mechanics, quantum mechanics, statistical mechanics, atomistic simulations and multiscale techniques, the book explains many of the key theoretical ideas behind multiscale modeling. Classical topics are blended with new techniques to demonstrate the connections between different fields and highlight current research trends. Example applications drawn from modern research on the thermo-mechanical properties of crystalline solids are used as a unifying focus throughout the text. Together with its companion book, Continuum Mechanics and Thermodynamics (Cambridge University Press, 2011), this work presents the complete fundamentals of materials modeling for graduate students and researchers in physics, materials science, chemistry and engineering.

Color Appearance Models

Color Appearance Models
Author: Mark D. Fairchild
Publsiher: John Wiley & Sons
Total Pages: 408
Release: 2005-07-08
ISBN 10: 0470012692
ISBN 13: 9780470012697
Language: EN, FR, DE, ES & NL

Color Appearance Models Book Review:

Color Appearance Models

Color Appearance Models
Author: Mark D. Fairchild
Publsiher: John Wiley & Sons
Total Pages: 472
Release: 2013-06-07
ISBN 10: 1118653106
ISBN 13: 9781118653104
Language: EN, FR, DE, ES & NL

Color Appearance Models Book Review:

The essential resource for readers needing to understand visual perception and for those trying to produce, reproduce and measure color appearance in various applications such as imaging, entertainment, materials, design, architecture and lighting. This book builds upon the success of previous editions, and will continue to serve the needs of those professionals working in the field to solve practical problems or looking for background for on-going research projects. It would also act as a good course text for senior undergraduates and postgraduates studying color science. The 3rd Edition of Color Appearance Models contains numerous new and expanded sections providing an updated review of color appearance and includes many of the most widely used models to date, ensuring its continued success as the comprehensive resource on color appearance models. Key features: Presents the fundamental concepts and phenomena of color appearance (what objects look like in typical viewing situations) and practical techniques to measure, model and predict those appearances. Includes the clear explanation of fundamental concepts that makes the implementation of mathematical models very easy to understand. Explains many different types of models, and offers a clear context for the models, their use, and future directions in the field.

Face Geometry and Appearance Modeling

Face Geometry and Appearance Modeling
Author: Zicheng Liu,Zhengyou Zhang
Publsiher: Cambridge University Press
Total Pages: 314
Release: 2011-04-18
ISBN 10: 9780521898416
ISBN 13: 0521898412
Language: EN, FR, DE, ES & NL

Face Geometry and Appearance Modeling Book Review:

Human faces are familiar to our visual systems. We easily recognize a person's face in arbitrary lighting conditions and in a variety of poses; detect small appearance changes; and notice subtle expression details. Can computer vision systems process face images as well as human vision systems can? Face image processing has potential applications in surveillance, image and video search, social networking, and other domains. A comprehensive guide to this fascinating topic, this book provides a systematic description of modeling face geometry and appearance from images, including information on mathematical tools, physical concepts, image processing and computer vision techniques, and concrete prototype systems. The book will be an excellent reference for researchers and graduate students in computer vision, computer graphics, and multimedia as well as application developers who would like to gain a better understanding of the state of the art.

Subdivision Methods for Geometric Design

Subdivision Methods for Geometric Design
Author: Joseph D. Warren,Henrik Weimer
Publsiher: Morgan Kaufmann
Total Pages: 299
Release: 2002
ISBN 10: 9781558604469
ISBN 13: 1558604464
Language: EN, FR, DE, ES & NL

Subdivision Methods for Geometric Design Book Review:

Subdivision Methods for Geometric Design provides computer graphics students and designers with a comprehensive guide to subdivision methods, including the background information required to grasp underlying concepts, techniques for manipulating subdivision algorithms to achieve specific effects, and a wide array of digital resources on a dynamic companion Web site. Subdivision Methods promises to be a groundbreaking book, important for both advanced students and working professionals in the field of computer graphics. The only book devoted exclusively to subdivision techniques Covers practical topics including uniform Bezier and B-Spline curves, polyhedral meshes, Catmull-Clark subdivision for quad meshes and objects with sharp creases and pointed vertices A companion website provides example code and concept implementations of subdivision concepts in an interactive Mathematica environment

A Field Guide to Digital Color

A Field Guide to Digital Color
Author: Maureen C. Stone
Publsiher: A K Peters Ltd
Total Pages: 326
Release: 2003
ISBN 10: 9781568811611
ISBN 13: 1568811616
Language: EN, FR, DE, ES & NL

A Field Guide to Digital Color Book Review:

Annotation This users guide summarizes several color fields, with chapters on color vision, color appearance, RGB and brightness, color in nature, color reproduction, color image capture, additive systems, subtractive systems, management systems, computer graphics, color selection and design, and information displays. The tools, technologies, and strategies related to the creation and management of digital color are all covered. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com).

Rendering in SketchUp

Rendering in SketchUp
Author: Daniel Tal
Publsiher: John Wiley & Sons
Total Pages: 640
Release: 2013-03-25
ISBN 10: 047064219X
ISBN 13: 9780470642191
Language: EN, FR, DE, ES & NL

Rendering in SketchUp Book Review:

The sure way for design professionals to learn SketchUp modeling and rendering techniques Rendering In SketchUp provides instructions for creating 3D photoreal graphics for SketchUp models using integrated rendering programs. The book serves as a beginner rendering manual and reference guide to further develop rendering skills. With an emphasis on step-by-step process, SketchUp users learn a universal approach to rendering varied SketchUp projects, including architecture, interiors, and site design models. The book focuses on tasks and principles at the core of photorealistic rendering, including: Rendering process: Learn a step-by-step process focused on workflow within SketchUp’s familiar workspace. Universal method: Understand how the process can be used to work with a variety of different integrated rendering programs, including Shaderlight, SU Podium and Twilight Render**. These programs are easy to learn and function in SketchUp. > Textures and materials: Discover how to obtain, apply and edit texture images representing surfaces. Component details: Learn how to acquire and organize model details to allow for rich, expressive settings while maintaining computer and SketchUp performance. Exterior and simulated lighting: Learn to set exterior lighting with the SketchUp’s Shadow menu or illuminate a scene with simulated lights, lamps, and bulbs. Render settings: Use specific settings for various rendering programs to quickly set texture character, image quality, and graphic output. Computer specifications: Find out how computers produce renders and the type of computer hardware required to streamline the process. Photoshop post-processing: Learn how to further refine rendered images in Photoshop. **Free online chapters: The book reviews specific settings for SketchUp and the rendering plug-in Shaderlight. Given the ever-changing nature of technology, free, online accompanying chapters detail settings for additional integrated rendering programs including SU Podium, Twilight Render, and more.

High Dynamic Range Imaging

High Dynamic Range Imaging
Author: Erik Reinhard,Greg Ward,Sumanta Pattanaik,Paul Debevec
Publsiher: Elsevier
Total Pages: 520
Release: 2005-11-21
ISBN 10: 9780080478319
ISBN 13: 008047831X
Language: EN, FR, DE, ES & NL

High Dynamic Range Imaging Book Review:

High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design. * Written by the leading researchers in HDRI * Covers all the areas of high dynamic range imaging including capture devices, display devices, file formats, dynamic range reduction, and image-based lighting * Includes a DVD with over 4 GB of HDR images as well as source code and binaries for numerous tone reproduction operators for Windows, Linux, and Mac OS X

Digital Material

Digital Material
Author: Marianne van den Boomen
Publsiher: Amsterdam University Press
Total Pages: 303
Release: 2009
ISBN 10: 9089640681
ISBN 13: 9789089640680
Language: EN, FR, DE, ES & NL

Digital Material Book Review:

This is a compelling study of the often controversial role and meaning of the new media and digital cultures in contemporary society. Three decades of societal and cultural alignment of new media yielded to a host of innovations, trials, and problems, accompanied by versatile popular and academic discourse. "New Media Studies" crystallized internationally into an established academic discipline, which begs the question: where do we stand now; which new issues have emerged now that new media are taken for granted, and which riddles remain unsolved; and, is contemporary digital culture indeed all about 'you', or do we still not really understand the digital machinery and how it constitutes us as 'you'. From desktop metaphors to Web 2.0 ecosystems, from touch screens to bloggging to e-learning, from role-playing games to Cybergoth music to wireless dreams, this timely volume offers a showcase of the most up-to-date research in the field from what may be called a 'digital-materialist' perspective.

Computational Color Imaging

Computational Color Imaging
Author: Shoji Tominaga,Raimondo Schettini,Alain Trémeau,Takahiko Horiuchi
Publsiher: Springer
Total Pages: 349
Release: 2019-03-19
ISBN 10: 3030139409
ISBN 13: 9783030139407
Language: EN, FR, DE, ES & NL

Computational Color Imaging Book Review:

This book constitutes the refereed proceedings of the 7th Computational Color Imaging Workshop, CCIW 2019, held in Chiba, Japan, in March 2019. The 22 full papers presented in this volume were carefully reviewed and selected from 34 submissions. The papers are organized in topical sections named: computational color imaging; multispectral imaging; perceptual model and application; color image evaluation; colot image filtering; color image applications; and color imaging for material appearance. In addition, the book contains 3 invited talks in full paper length.

Digital Texturing Painting

Digital Texturing   Painting
Author: Owen Demers,Christine Urszenyi
Publsiher: New Riders Pub
Total Pages: 334
Release: 2002
ISBN 10: 9780735709188
ISBN 13: 0735709181
Language: EN, FR, DE, ES & NL

Digital Texturing Painting Book Review:

Accompanying CD includes exercise files and products to assist with working with the book.

Calculus for Computer Graphics

Calculus for Computer Graphics
Author: John Vince
Publsiher: Springer Science & Business Media
Total Pages: 227
Release: 2013-08-27
ISBN 10: 1447154665
ISBN 13: 9781447154662
Language: EN, FR, DE, ES & NL

Calculus for Computer Graphics Book Review:

Students studying computer animation and computer games have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces, and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred illustrations. Calculus for Computer Graphics complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer games and animation.

Digital Video and HD

Digital Video and HD
Author: Charles Poynton
Publsiher: Elsevier
Total Pages: 736
Release: 2003-01-03
ISBN 10: 0080504302
ISBN 13: 9780080504308
Language: EN, FR, DE, ES & NL

Digital Video and HD Book Review:

Rapidly evolving computer and communications technologies have achieved data transmission rates and data storage capacities high enough for digital video. But video involves much more than just pushing bits! Achieving the best possible image quality, accurate color, and smooth motion requires understanding many aspects of image acquisition, coding, processing, and display that are outside the usual realm of computer graphics. At the same time, video system designers are facing new demands to interface with film and computer system that require techniques outside conventional video engineering. Charles Poynton's 1996 book A Technical Introduction to Digital Video became an industry favorite for its succinct, accurate, and accessible treatment of standard definition television (SDTV). In Digital Video and HDTV, Poynton augments that book with coverage of high definition television (HDTV) and compression systems. For more information on HDTV Retail markets, go to: http://www.insightmedia.info/newsletters.php#hdtv With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, including M-JPEG and MPEG-2 * Broadcast standards and consumer video equipment