Designing for Emotion

Designing for Emotion
Author: Aarron Walter
Publsiher: Unknown
Total Pages: 104
Release: 2011
ISBN 10: 9781937557003
ISBN 13: 1937557006
Language: EN, FR, DE, ES & NL

Designing for Emotion Book Review:

Make your users fall in love with your site via the precepts packed into this brief, charming book by MailChimp user experience design lead Aarron Walter. From classic psychology to case studies, highbrow concepts to common sense, Designing for Emotion demonstrates accessible strategies and memorable methods to help you make a human connection through design.--Back cover.

Design for Emotion

Design for Emotion
Author: Trevor Van Gorp,Edie Adams
Publsiher: Elsevier
Total Pages: 217
Release: 2012
ISBN 10: 012386531X
ISBN 13: 9780123865311
Language: EN, FR, DE, ES & NL

Design for Emotion Book Review:

"'Design for Emotion' introduces you to the why, what, when, where and how of designing emotional experiences. Learn how to increase user engagement, loyalty and satisfaction by incorporating emotion and personality into your designs. This isn't just another book on design theory--it's exceptionally practical. The applications of emotion in design are explored through extensive real world examples. This book will help you improve the design of products, interfaces and applications while enhancing learning and understanding. The book introduces the A.C.T. Model (Attract/Converse/Transact), a framework for creating designs that intentionally trigger emotional responses."--Publisher description.

Design and Emotion

Design and Emotion
Author: Deana McDonagh,Paul Hekkert,Jeroen van Erp,Diane Gyi
Publsiher: CRC Press
Total Pages: 456
Release: 2003-10-24
ISBN 10: 0203608178
ISBN 13: 9780203608173
Language: EN, FR, DE, ES & NL

Design and Emotion Book Review:

There is considerable interest in and growing recognition of the emotional domain in product development. The relationship between the user and the product is paramount in industry, which has led to major research investments in this area. Traditional ergonomic approaches to design have concentrated on the user's physical and cognitive abil

Managing Emotion in Design Innovation

Managing Emotion in Design Innovation
Author: Amitoj Singh
Publsiher: CRC Press
Total Pages: 228
Release: 2013-08-28
ISBN 10: 1466567503
ISBN 13: 9781466567504
Language: EN, FR, DE, ES & NL

Managing Emotion in Design Innovation Book Review:

This book presents an emotion centered research framework titled "emoha" for design innovation. It defines emoha and underlines the importance of the developed framework in culturalization of technology and thereby design innovation. The book explains the detailed research on product styling which leads to the creation of "Emoha" and how to use it in product design.

How Games Move Us

How Games Move Us
Author: Katherine Isbister
Publsiher: Playful Thinking
Total Pages: 192
Release: 2017-09-03
ISBN 10: 0262534452
ISBN 13: 9780262534451
Language: EN, FR, DE, ES & NL

How Games Move Us Book Review:

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games. This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience. Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Engage the Brain

Engage the Brain
Author: Allison Posey
Publsiher: ASCD
Total Pages: 180
Release: 2018-11-20
ISBN 10: 1416626301
ISBN 13: 9781416626305
Language: EN, FR, DE, ES & NL

Engage the Brain Book Review:

Research on the brain has shown that emotion plays a key role in learning, but how can educators apply that research in their day-to-day interactions with students? What are some teaching strategies that take advantage of what we know about the brain? Engage the Brain answers these questions with easy-to-understand explanations of the brain's emotion networks and how they affect learning, paired with specific suggestions for classroom strategies that can make a real difference in how and what students learn. Readers will discover how to design an environment for learning that Makes material relevant, relatable, and engaging. Accommodates tremendous variability in students' brains by giving them multiple options for how to approach their learning. Incorporates Universal Design for Learning (UDL) principles and guidelines. Uses process-oriented feedback and other techniques to spark students' intrinsic motivation. Author Allison Posey explains how schools can use the same "emotional brain" concepts to create work environments that reduce professional stress and the all-too-common condition of teacher burnout. Real-world classroom examples, along with reflection and discussion questions, add to the usefulness of Engage the Brain as a practical, informative guide for understanding how to capture the brain's incredible power and achieve better results at all grade levels, in all content areas.

Design in a Frame of Emotion

Design in a Frame of Emotion
Author: Hannah Beachler
Publsiher: Sternberg Press
Total Pages: 72
Release: 2021-02-02
ISBN 10: 9783956795596
ISBN 13: 3956795598
Language: EN, FR, DE, ES & NL

Design in a Frame of Emotion Book Review:

Designing Emotions

Designing Emotions
Author: Pieter Desmet
Publsiher: Unknown
Total Pages: 231
Release: 2002
ISBN 10: 9789090158778
ISBN 13: 9090158774
Language: EN, FR, DE, ES & NL

Designing Emotions Book Review:

Love Objects

Love Objects
Author: Anna Moran,Sorcha O'Brien
Publsiher: A&C Black
Total Pages: 184
Release: 2014-10-23
ISBN 10: 1472517199
ISBN 13: 9781472517197
Language: EN, FR, DE, ES & NL

Love Objects Book Review:

Love Objects is the first anthology on the concept of 'love' to interrogate across a range of contexts its design and other material manifestations.

Design for Real Life

Design for Real Life
Author: Eric A. Meyer,Sara Wachter-Boettcher
Publsiher: Unknown
Total Pages: 132
Release: 2016
ISBN 10: 9781937557409
ISBN 13: 1937557405
Language: EN, FR, DE, ES & NL

Design for Real Life Book Review:

You can't always predict who will use your products, or what emotional state they'll be in when they do. But by identifying stress cases and designing with compassion, you'll create experiences that support more of your users, more of the time.--Back cover.

On the Way to Fun

On the Way to Fun
Author: Roberto Dillon
Publsiher: CRC Press
Total Pages: 200
Release: 2010-03-08
ISBN 10: 1439876894
ISBN 13: 9781439876893
Language: EN, FR, DE, ES & NL

On the Way to Fun Book Review:

How can video games be fun and immerse players in fantastic worlds where anything seems possible? How can they be so engaging to have become the main entertainment product for children and adults alike? In On the Way to Fun, the author proposes a possible answer to these questions by going back to the roots of gaming and showing how early games, as

Seductive Interaction Design

Seductive Interaction Design
Author: Stephen P. Anderson
Publsiher: Pearson Education
Total Pages: 240
Release: 2011-06-13
ISBN 10: 0132118637
ISBN 13: 9780132118637
Language: EN, FR, DE, ES & NL

Seductive Interaction Design Book Review:

What happens when you’ve built a great website or app, but no one seems to care? How do you get people to stick around long enough to see how your service might be of value? In Seductive Interaction Design, speaker and author Stephen P. Anderson takes a fresh approach to designing sites and interactions based on the stages of seduction. This beautifully designed book examines what motivates people to act. Topics include: AESTHETICS, BEAUTY, AND BEHAVIOR: Why do striking visuals grab our attention? And how do emotions affect judgment and behavior? PLAYFUL SEDUCTION: How do you create playful engagements during the moment? Why are serendipity, arousal, rewards, and other delights critical to a good experience? THE SUBTLE ART OF SEDUCTION: How do you put people at ease through clear and suggestive language? What are some subtle ways to influence behavior and get people to move from intent to action? THE GAME OF SEDUCTION: How do you continue motivating people long after the first encounter? Are there lessons to be gained from learning theories or game design? Principles from psychology are found throughout the book, along with dozens of examples showing how these techniques have been applied with great success. In addition, each section includes interviews with influential web and interaction designers.

Theories and Practice in Interaction Design

Theories and Practice in Interaction Design
Author: Sebastiano Bagnara,Gillian Crampton Smith
Publsiher: CRC Press
Total Pages: 392
Release: 2006-06-20
ISBN 10: 1482269538
ISBN 13: 9781482269536
Language: EN, FR, DE, ES & NL

Theories and Practice in Interaction Design Book Review:

Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut

Emotion Measurement

Emotion Measurement
Author: Herbert L Meiselman
Publsiher: Woodhead Publishing
Total Pages: 750
Release: 2016-04-12
ISBN 10: 0081005091
ISBN 13: 9780081005095
Language: EN, FR, DE, ES & NL

Emotion Measurement Book Review:

Emotion Measurement reviews academic and applied studies in order to highlight key elements of emotions which should be considered in the development and validation of newer commercial methods of emotion measurement. The goal of the book is practical, but the approach will be both academic and applied. It is aimed primarily at sensory scientists and the product developers they work alongside who require knowledge of measuring emotion to ensure high levels of consumer acceptability of their products. The book begins with a review of basic studies of emotion, including the theory, physiology, and psychology of emotions – these are the standard studies of which food and sensory scientists as well as product developers need to be aware. The next section highlights methods for studying emotions on a relatively basic level. The book then moves to practical applications, with chapters on emotion research in food and beverage, as well as in a range of product and clinical settings. Finally, there is a treatment of cross-cultural research on emotions. This is critical because much of the newer commercial research is aimed at markets around the world, requiring methods which work in many cultures. The book ends with an integrative summary of the material presented. Serves as the first book on the market on emotion measurement aimed at sensory scientists and production development practitioners working in commercial R and D Also useful for psychologists with an interest in emotion Brings together applied and academic strands of emotion measurement research for the first time Focuses on cross-cultural studies of emotions, which is currently lacking from most of the literature in the field

The Emotion Regulation Skills System for Cognitively Challenged Clients

The Emotion Regulation Skills System for Cognitively Challenged Clients
Author: Julie F. Brown
Publsiher: Guilford Publications
Total Pages: 367
Release: 2015-12-07
ISBN 10: 1462519288
ISBN 13: 9781462519286
Language: EN, FR, DE, ES & NL

The Emotion Regulation Skills System for Cognitively Challenged Clients Book Review:

Informed by the principles and practices of dialectical behavior therapy (DBT), this book presents skills training guidelines specifically designed for participants with cognitive challenges. Clinicians learn how to teach core emotion regulation and adaptive coping skills in a framework that promotes motivation and mastery for all learners, and that helps clients apply what they have learned in daily life. The book features ideas for scaffolding learning, a sample 12-week group curriculum that can also be used in individual skills training, and numerous practical tools, including 150 reproducible handouts and worksheets. The large-size format facilitates photocopying. Purchasers also get access to a Web page where they can download and print the reproducible materials.

Creating Emotion in Games

Creating Emotion in Games
Author: David Freeman
Publsiher: New Riders Pub
Total Pages: 539
Release: 2004
ISBN 10:
ISBN 13: UOM:39015052882290
Language: EN, FR, DE, ES & NL

Creating Emotion in Games Book Review:

Describes more than three hundred "emotioneering" techniques that can be used in the creation of characters, stories, and gameplay in computer games.

Intelligent Virtual Agents

Intelligent Virtual Agents
Author: Jonas Beskow,Christopher Peters,Ginevra Castellano,Carol O'Sullivan,Iolanda Leite,Stefan Kopp
Publsiher: Springer
Total Pages: 473
Release: 2017-08-24
ISBN 10: 3319674013
ISBN 13: 9783319674018
Language: EN, FR, DE, ES & NL

Intelligent Virtual Agents Book Review:

This book constitutes the proceedings of the 17th International Conference on Intelligent Virtual Agents, IVA 2017, held in Stockholm, Sweden, in August 2017. The 30 regular papers and 31 demo papers presented in this volume were carefully reviewed and selected from 78 submissions. The annual IVA conference represents the main interdisciplinary scientic forum for presenting research on modeling, developing, and evaluating intelligent virtual agents (IVAs) with a focus on communicative abilities and social behavior.

Projective Processes and Neuroscience in Art and Design

Projective Processes and Neuroscience in Art and Design
Author: Zuanon, Rachel
Publsiher: IGI Global
Total Pages: 290
Release: 2016-07-13
ISBN 10: 1522505113
ISBN 13: 9781522505112
Language: EN, FR, DE, ES & NL

Projective Processes and Neuroscience in Art and Design Book Review:

Recent advances in neuroscience suggest that the human brain is particularly well-suited to design things: concepts, tools, languages and places. Current research even indicates that the human brain may indeed have evolved to be creative, to imagine new ideas, to put them into practice, and to critically analyze their results. Projective Processes and Neuroscience in Art and Design provides a forum for discussion relating to the intersection of projective processes and cognitive neuroscience. This innovative publication offers a neuroscientific perspective on the roles and responsibilities of designers, artists, and architects, with relation to the products they design. Expanding on current research in the areas of sensor-perception, cognition, creativity, and behavioral processes, this publication is designed for use by researchers, professionals, and graduate-level students working and studying the fields of design, art, architecture, neuroscience, and computer science.

We Feel Fine

We Feel Fine
Author: Sep Kamvar,Jonathan Harris
Publsiher: Simon and Schuster
Total Pages: 283
Release: 2009-12-01
ISBN 10: 1439116830
ISBN 13: 9781439116838
Language: EN, FR, DE, ES & NL

We Feel Fine Book Review:

The creators of the award-winning website of the same name draw on science, art and blogs to reveal what people throughout the world are actually feeling, in a volume that summarizes a database compilation of several million search results analyzed by weather, location and other factors.

Emotionally Durable Design

Emotionally Durable Design
Author: Jonathan Chapman
Publsiher: Routledge
Total Pages: 224
Release: 2015-04-10
ISBN 10: 1317574826
ISBN 13: 9781317574828
Language: EN, FR, DE, ES & NL

Emotionally Durable Design Book Review:

Emotionally Durable Design presents counterpoints to our ‘throwaway society’ by developing powerful design tools, methods and frameworks that build resilience into relationships between people and things. The book takes us beyond the sustainable design field’s established focus on energy and materials, to engage the underlying psychological phenomena that shape patterns of consumption and waste. In fluid and accessible writing, the author asks: why do we discard products that still work? He then moves forward to define strategies for the design of products that people want to keep for longer. Along the way we are introduced to over twenty examples of emotional durability in smart phones, shoes, chairs, clocks, teacups, toasters, boats and other material experiences. Emotionally Durable Design transcends the prevailing doom and gloom rhetoric of sustainability discourse, to pioneer a more hopeful, meaningful and resilient form of material culture. This second edition features pull-out quotes, illustrated product examples, a running glossary and comprehensive stand firsts; this book can be read cover to cover, or dipped in-and-out of. It is a daring call to arms for professional designers, educators, researchers and students from in a range of disciplines from product design to architecture; framing an alternative genre of design that reduces the consumption and waste of resources by increasing the durability of relationships between people and things.