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The 1980s saw the peak of a moral panic over fantasy role-playing games such as Dungeons and Dragons. A coalition of moral entrepreneurs that included representatives from the Christian Right, the field of psychology, and law enforcement claimed that these games were not only psychologically dangerous but an occult religion masquerading as a game. Dangerous Games explores both the history and the sociological significance of this panic. Fantasy role-playing games do share several functions in common with religion. However, religion—as a socially constructed world of shared meaning—can also be compared to a fantasy role-playing game. In fact, the claims of the moral entrepreneurs, in which they presented themselves as heroes battling a dark conspiracy, often resembled the very games of imagination they condemned as evil. By attacking the imagination, they preserved the taken-for-granted status of their own socially constructed reality. Interpreted in this way, the panic over fantasy-role playing games yields new insights about how humans play and together construct and maintain meaningful worlds. Laycock’s clear and accessible writing ensures that Dangerous Games will be required reading for those with an interest in religion, popular culture, and social behavior, both in the classroom and beyond.
Explores the ways in which history has been used to influence people and government, focusing on how reportage of past events has been manipulated to justify religious movements and political campaigns.
What begins as a test of bravery or a sleepover activity—chanting in front of a mirror, riding an elevator alone, taking pictures in the dark—can become something . . . dangerous. This compendium collects the most spine-chilling games based on urban legends from around the world. Centuries–old games such as Bloody Mary and Light as a Feather, Stiff as a Board are detailed alongside new games from the internet age, like The Answer Man, a sinister voice that whispers secrets to whomever manages to contact him with a cellphone. With step-by-step instructions, historical context, and the stakes for each game, this black handbook is the ideal gift for anyone looking for a late-night thrill—but beware who, or what, may come out to play.
In the reality shows of the future, people will literally be dying to watch. Science fiction's most expert dreamers envision the computerized, high-risk games of the future in this winning collection. Features: Robert Sheckley Cory Doctorow Kate Wilhelm Alastair Reynolds Vernor Vinge Jonathan Letham Gwyneth Jones William Browning Spencer Allen Steele Terry Dowling Jason Stoddard At the publisher's request, this title is sold without DRM (Digital Rights Management).
Dhampire Riley Jenson, a hybrid of vampire and werewolf, journeys to Melbourne and into the heart of the city's seductive and dangerous urban underworld to find an enigmatic killer who has been using a nightclub that caters to its denizens' every fantasy as his stalking grounds. Original.
Hired by rising cricket star Tom Baker to retrieve a lucky pig's foot given to him by Don Bradman, Fletcher finds himself fighting for his life in the dangerous underworld of Australian sport. To crack this case, he'll need to battle killer sea wasps, a ruthless hitman and a deranged tennis prodigy.
"Leigh's pages explode with a mixture of erotic pleasures." -RT Book Reviews #1 New York Times bestselling author, Lora Leigh's sexy Navy SEALs series, the Tempting SEALs, is red-hot, sexy romantic suspense at its best, featuring men who will stop at nothing to proect their country and all they love no matter how dark the danger, no matter what demons they must face. And when these men love, their passion runs deep and hard. Navy SEAL Clint" Iceman" McIntire earned his name by being the ultimate warrior. He's untouchable, unstoppable and he takes no prisoners. Having crushed an infamous drug cartel in Columbia, Clint was nothing short of an American hero. Now he's home on a much-needed leave, but instead of some R & R, he finds himself neck-deep in the hottest kind of trouble with his best friend's seemingly innocent little sister, Morgana Chavez, the only woman who has the power to bring him to his knees...Morgana has been secretly working with the DEA to uncover a thriving date-rape drug, which leads her to a shadowy faction that is more deadly than anything her team has ever encountered. Now, it's up to Clint to keep this beautiful, determined agent out of harm's way, even while the explosive passion between them threatens to consume them both. But these Dangerous Games will bring Morgana and Clint to the very edge of high stakes danger and perilous desire.
Acclaimed historian Margaret MacMillan explores here the many ways in which history affects us all. She shows how a deeper engagement with history, both as individuals and in the sphere of public debate, can help us understand ourselves and the world better. But she also warns that history can be misused and lead to misunderstanding. History is used to justify religious movements and political campaigns alike. Dictators may suppress history because it undermines their ideas, agendas, or claims to absolute authority. Nationalists may tell false, one-sided, or misleading stories about the past. Political leaders might mobilize their people by telling lies. It is imperative that we have an understanding of the past and avoid these and other common traps in thinking to which many fall prey. This brilliantly reasoned work, alive with incident and figures both great and infamous, will compel us to examine history anew—and skillfully illuminates why it is important to treat the past with care.
Her mission to bring an expert on games back to an ailing King James III in London takes Dido Twite to a small tropical island, where she is caught up in the conflict between a conniving city dweller and the more subtle powers of the native forest people.
A woman auctioned off to pay a gambling debt finds her only hope lies with a seductive stranger in this Regency romance from a USA Today–bestselling author. When her father auctions her off to pay his gambling debts, Melissa Seacourt vows that she will be no man’s bought bride. Desperate to escape her fate shackled to someone she could never love, Melissa instead is forced to honor and obey the seductive stranger who comes to her rescue. Purchasing a wife for 20,000 guineas wasn’t the end game Nicholas Barrington envisioned when he walked into the notorious Newmarket gambling club. But the innocent Melissa arouses much more than his protective instincts. It will take all of Nick’s skill and daring to best a cunning adversary hell-bent on his destruction. With two lives now hanging in the balance, Nick’s playing for the highest stakes of all: his future with the woman who won his heart. Dangerous Games is the 2nd book in the Dangerous series, but you may enjoy reading the series in any order.
What happens in Vegas doesn’t always stay in Vegas. Mason Campbell is a down on his luck mercenary and professional hunting guide who has ended his weekend in Sin City $100,000 in the hole to a local “Rat.” Enter the mysterious Mr. Zaroff with an offer Mason can’t refuse, an opportunity to use his skills as an outdoorsman to pay off those gambling debts. The bored elite of the world are looking for a challenge. Some excitement. Thrills. And they are prepared to pay for their pleasures. However, instead of serving as the guide on a rich man’s safari, Mason is expected to serve as the prey. Too bad for them there is more to Mason than meets the eye. The hunt is on, but this time the Dangerous Games Club may have bitten off more than they can chew.
Roll the Bones! In a world ruled by chance, one rash decision could bring down the house, one roll of the dice could bring untold wealth, or the end of everything. The players have gathered around the table, each to tell their story - often dark, always compelling. Within you will find tales of the players and the played, lives governed by games deadly, weird, or downright bizarre. Multi-award winning editor Jonathan Oliver (The End of the Line, House of Fear, Magic, End of the Road) brings together new stories featuring a diverse collection of voices. Here you will find incredible new fiction by Chuck Wendig, Silvia Moreno-Garcia, Lavie Tidhar, Benjanun Sriduangkaew, Paul Kearney, Libby McGugan, Yoon Ha Lee, Gary Northfield, Melanie Tem, Hillary Monahan, Tade Thompson, Rebecca Levene, Ivo Stourton, Gary McMahon, Robert Shearman, Nik Vincent, Helen Marshall, and Pat Cadigan.
London, 1851. An alluring, outspoken widow and an enigmatic agent are drawn into a web of power, greed, and ambition that threatens to overturn the very future of the British Empire. . . Society knows Lilly Clarence Hampton as a respected widow who was wildly in love with her husband, the architect of London's famed Crystal Palace. The truth. . .well, the truth would cost Lilly her reputation, her freedom, and quite possibly her life. And one man has uncovered it--the reclusive, savagely handsome Julian St. Martin. A former agent of the Crown, Julian intends to blackmail Lilly to obtain plans to the Palace, where the Koh-I-Noor--the largest diamond in the world--will be presented to Queen Victoria at the Great Exhibition. Men have committed all manner of crimes to possess the fabled gem, but Julian's intentions are even darker. And the closer he gets to the beguiling Lilly, the more complicated matters become. Succumbing to intense, primal desire, Julian and Lilly both become pawns in a wicked game where no one can be trusted, and where the final, shocking truth will test their newfound passion to the limit. . .
Deadly Forgery Francesco Benetti is a desperate man who won’t give in, even in the face of certain circumstances. He must find the money to save his wife and pay off his gambling debts. The only way he can do that is to try and sell a fake Titian painting for ten million dollars. An adventure that will take him from his antique shop in Venice to the spectacular world of Japan, attracting the attention of the powerful Japanese mafia and the local authorities. An engaging game where his life will ultimately be at stake. A 100-Carat Diamond The world’s great financial crisis is ruining Francesco Benetti again. His investments in the Stock Exchange are sinking and he must find a way to recover his losses. From Africa to India, among unscrupulous diamond dealers and jihadists of Al-Qaeda seeking revenge for the killing of Osama bin Laden, and his encounter with the Kidon-Israel’s secret service most lethal hit squad, he will bet his life for an extraordinary diamond. The Burmese Game Francesco Benetti’s poker addiction matches that of a far-away drug warlord. From Bangkok’s glittering lifestyle to Burma’s Golden Triangle, he will plunge into a perilous world of gambling dens, ethnic rebellions and drug trafficking, unknowingly becoming part of a spy plot aimed at a secret nuclear reactor. With the Cross and the Sword Francesco Benetti has no choice but to play high-stakes no-limit Texas Hold’em in the VIP rooms of a Las Vegas casino. He will enjoy the pleasures and luxuries of Sin City, then in Mexico, he will be involved in a drug war. The Head of a Muse drawing by Raphael as the actual winning pot, a depraved man with a mysterious past, and an intriguing woman. All in the shadow of a State-run intelligence organization whose existence few dare to mention.
In this elegant and exciting collection Andrew Todhunter, himself an extreme sportsman and the author of the critically acclaimed Fall of the Phantom Lord, takes readers along as men and women push themselves to their limits in the world’s riskiest sports. In several of these essays Todhunter writes from personal experience, joining his subjects as they free fall from cliffs, wriggle through narrow underground crevices, and dive deep beneath the ice of a frozen lake. In these adrenaline-laced accounts of extreme sportsmanship, Todhunter captures not only the thrill of conquest but the deep pleasure of being someplace few others have gone as well.
Five little Englishmen, feeling quite secure, one went and lost his head, and then there were four. When Terry Pugh's headless body is found floating in the canal, DCI Woodend at first believes that Pugh had merely miscalculated the amount of rope he needed to hang himself. But why would Pugh commit suicide when he had a loving wife who was expecting their first baby, and was just about to start an exciting new job? Other disturbing questions soon follow in the first body's wake. Who was the mysterious stranger? Pugh was seen with, just before he died? What is the connection between him and the down-and-out who suffers a similar fate to his only twenty-four hours later? And how many more men are intended to die? As the investigation proceeds, Woodend and his team come to realize that the key to solving the crimes is hidden in the past and on an island far, far away.
Reminding readers that the Cold War was actually a time of hot wars, spying, murders, defections, shoot downs of reconnaissance aircraft, and a space race, the authors uncover some unknown or long-forgotten incidents of the period. Among them, the murder of a U.S. naval attache on the Orient Express, an East German soldier s leap to the West in Berlin, two CIA officers twenty years in a Chinese prison, Cpt. Bert Mizusawa s rescue under fire of a Soviet defector in the Korean DMZ, a North Korean pilot s defection in a MiG fighter, the USS Forrestal fire, and the Soviets putting the first man in space.
Collects two stories, in the first Blake Remington's only hope of learning to walk again is therapist Dione Kelly; in the second, a high profile investigation puts Sam Holland's relationship with senator Nick Cappuano in the spotlight.
Mages' Games Netheril, empire of magic, where wizards wield power far beyond the ken of mortal men. Netheril, where citadels float, magic runs wild, and mages dabble in games better left for the gods. Netheril, a place of dangerous games where the barbarian Sunbright Steelshanks soon finds himself an unwilling pawn in a lethal match of wits, wiles, and powers.